Has anyone compared the video output quality using the GC VGA cable vs the component cable on the same display? Which one gives a cleaner image? How does the component output on GC compare to the component output of Wii using the same display and games?
Has anyone compared the video output quality using the GC VGA cable vs the component cable on the same display? Which one gives a cleaner image? How does the component output on GC compare to the component output of Wii using the same display and games?
On my Xbox 360 kiosk display (a 23" Samsung), the difference between component and VGA is striking. Whereas component offers access to the coveted 1,080 lines (interlaced of course), VGA is limited to 768 but offers more resolution options and higher pixel densities.
I don't have a display that supports both (and it would depend on the circuitry of the device anyway), but gamecube vga cable versus component cable over a component to vga transcoder is a slight win for the vga cable. Both look good, but the vga cable is slightly crisper and the transcoder method distorts the aspect ratio a bit and can shift lines. Probably just a bandwidth limitation in the transcoder though.
I wasn't aware of any wii vga cables though.
Ok but I thought the VGA cable for GC was basically a transcoder converting component into VGA? Or is that incorrect?
Apparently the xbox 360 had incorrect vga output up until the most recent firmware update, which adds an option to correct it.
Additionally, I think a firmware update a while back enabled 1920x1080p over vga.
I think VGA and component are almost equivalent technologies, with VGA being based on RGB color space and component based on YUV color space.
Until the Spring Update, VGA was formatted more for HDTVs than PC displays; the former it seems had a more liberal interpretation of black.
[size=-2]A long-standing complaint of the VGA output on the Xbox 360 is its “washed out†picture quality, where colors on the screen would not appear as bright and vibrant as compared to running the console to the TV using component cables.
The culprit for this problem is the difference between how HDTV and PC displays interpret black levels. A correctly calibrated HDTV typically expects a black level to be at 7.5 IRE (with anything below that to be “blacker than blackâ€), while a PC display has its black set to zero. The Xbox 360, which is tweaked for televisions, has its IRE tuned for the HDTV norm of 7.5 IRE.[/size] – DailyTech
The 1080p upgrade made hi-def goodness available across the board -- component, HD VGA, and HDMI. I can see the display options for various connections, but not having a 1080p TV, I can't really say more than that.
Visually, HD VGA seems to have more in common with HDMI than component!
Isn't HDMI RGB based too?
Until the Spring Update, VGA was formatted more for HDTVs than PC displays; the former it seems had a more liberal interpretation of black.
[size=-2]A long-standing complaint of the VGA output on the Xbox 360 is its “washed out†picture quality, where colors on the screen would not appear as bright and vibrant as compared to running the console to the TV using component cables.
The culprit for this problem is the difference between how HDTV and PC displays interpret black levels. A correctly calibrated HDTV typically expects a black level to be at 7.5 IRE (with anything below that to be “blacker than blackâ€), while a PC display has its black set to zero. The Xbox 360, which is tweaked for televisions, has its IRE tuned for the HDTV norm of 7.5 IRE.[/size] – DailyTech
The 1080p upgrade made hi-def goodness available across the board -- component, HD VGA, and HDMI. I can see the display options for various connections, but not having a 1080p TV, I can't really say more than that.
Visually, HD VGA seems to have more in common with HDMI than component!
The 360 still has problems outputting 1080p. I have a 24" CRT Monitor (FWD-900) and it has problems with 360's 1080 output. I believe there are others with this issue.