kind of basical question. Normally the 3d graphcis card we bought have some on-board video memory. My question is
a. How generally these piece of memory is allocated? Is the frame buffer being mapped to here as well? (highly doubt so though).
b. The data like texture surely should go into these memory I would imagine. But what if it is not enough? The driver would go for the main memory?
c. Any chance is the OS is managing these on-board memory? I mena general applicaion is using this piece of memory?
a. How generally these piece of memory is allocated? Is the frame buffer being mapped to here as well? (highly doubt so though).
b. The data like texture surely should go into these memory I would imagine. But what if it is not enough? The driver would go for the main memory?
c. Any chance is the OS is managing these on-board memory? I mena general applicaion is using this piece of memory?