Video gaming in a real world

Surprise, surprise, a new EyeToy2/PS3 article! :D

But the next generation of camera interfaces can measure the actual distance to objects using infra-red pulses. And they're extremely precise. They're able to trace the exact contour of any shape, and they can track it as it moves toward or away from the camera. This changes everything!

Hold up, he hasn't even started. Cameras with this kind of resolution can do real-time motion capture. So, you can dance in front of the camera, and all of your movements can be tracked and then applied to a digital model rendered on the screen. In his next demo, Dr. Marks moved around and on the screen a skeletal version of himself moved to match. He'd wave his arms and the skeleton would do the same. Physics was built into the simulation, so when he punched his arms forward, the skeleton punched, and it could hit objects around the virtual room. Because the camera was tracking distances, it could actually track where he was in a 3D space -- standing in certain spots triggered certain actions, for instance. The Eye-Toy's motion tracking looks pretty primitive in comparison. Imagine the gaming possibilities of this kind of interface! You'd literally be, full body, involved in the on-screen action, stepping into another character.

http://www.gamespy.com/articles/584/584744p1.html

Fredi
 
McFly said:
All those "buildings" are real. The second webcam (a black one) is on the right side of the white webcam.

I understand that everything on the table is actually real, but I believe they were ALSO modelled in 3D space too. Check out the "Tracking a PC" video under Markerless on the URL below:

http://www.irisa.fr/lagadic/demo/demo-ar3/demo-ar3-eng.html

They had to model the PC in 3D space, but later remove it to show the real version.

As for the webcams, thanks for showing me them. Couldn't tell the black one was one. I guess it's possible that using more than one camera allows them to go model free.

Tommy McClain
 
Time to clean up your room, get a haircut, better clothes and do some workout.
Because next gen the graphics superiority is not dictated by if PS3 is the most powerful, but how you and your surroundings looks!
Ugly people with messy rooms are teh l00sers next gen :LOL:
 
rabidrabbit said:
Time to clean up your room, get a haircut, better clothes and do some workout.
Because next gen the graphics superiority is not dictated by if PS3 is the most powerful, but how you and your surroundings looks!
Ugly people with messy rooms are teh l00sers next gen :LOL:
ROFL :LOL:
 
The possibilities for this are fascinating, even beyond games.
Imagine a virtual plastic surgery. If the device would be able to scan your face (and body) in and make a relatively accurate 3D representation, you could use a simplish 3D modelling and texturing software to alter the looks of your virtual self. I bet girls would love that feature... try new makeups, haircuts... and even clothes!
That gives another idea of a virtual shopping mall. You could actually try the new jacket, hat, shoes, underwear... to see how it looks on you before you buy them!

Next gen really needs something else than just new fps games, fighters, football, racing games... with better graphics, and this could be just what will keep the interest of people on "games" consoles.
 
It's not only a French thing, the UK is at it as well: http://www.newscientist.com/article.ns?id=dn6965

Video: http://www.robots.ox.ac.uk/~ajd/Movies/kitchen.mp4.avi

Computer-generated scenery can be realistically added to live video footage, using a machine vision system developed at Oxford University, UK.

Researchers Andrew Davison and Ian Reid say the augmented-reality system could also in the longer term enable robots to navigate more effectively. Or it could be used to virtually decorate a real house or plan engineering work. It allows a computer to build an accurate three dimensional model of the world using only a video camera feed. It can also keep track of the camera's movement within its environment - all in real time.

Previously, it has been necessary to calibrate a computer using several markers added to a scene. The Oxford team's machine only requires an object of known size to be placed in its line of sight to perform a complete calibration.

The system then automatically picks out its own visual markers from a scene. By measuring the way these markers move the computer can judge how far away each marker is. It can also rapidly determine how the camera is moving.

Fredi
 
I could see military uses of this.

Imagine some goggles with an see-through LCD overlay and a GPS system. Troops could fight mock battles as the GPS pushes out the coordinates of enemies. The fake guns could interact and state "hits and misses". Basically the opposite of VR like someone else said--bringing the VR world to the real world.

Another example of how this could (will?) be used is a Sims like game. Instead of manipulating your Sims in a VR world, imagine them inhabiting your room.

This could open the door to all type of new unique games that would appeal to a totally different market of gamers. It would bring new life to Pet and Doll type games. Imagine, little brother taking his VR GI Joe game into his sisters rooms and attacking her VR Barbies :LOL:
 
IMO, this tecnology alone, has no real use in games.

Now if you add a cheap high-resolution 3D VR-goggles , with no eyestrain, then it's a whole new ball game.
 
Next gen really needs something else than just new fps games, fighters, football, racing games... with better graphics

That's exactly what Nintendo have been saying recently and I agree. We need more then just more of the same next generation.
 
Acert93 said:
Imagine some goggles with an see-through LCD overlay and a GPS system.

Already being done. I've seen mock-ups doing Pac-man in city streets.

Tommy McClain
 
Alejux said:
IMO, this tecnology alone, has no real use in games.

Now if you add a cheap high-resolution 3D VR-goggles , with no eyestrain, then it's a whole new ball game.

Actually only the mobile version of "Augmented Reality" uses a set see-through glasses that overlays CGI onto the real world. We know how cheap the VR glasses got before. I'm not sure we would see AR glasses much cheaper.

Now, I could see this technology(minus the glasses) being used in games.

Tommy McClain
 
StarFox said:
Next gen really needs something else than just new fps games, fighters, football, racing games... with better graphics

That's exactly what Nintendo have been saying recently and I agree. We need more then just more of the same next generation.

It is what we all think

Acert93 said:
Imagine some goggles with an see-through LCD overlay and a GPS system. Troops could fight mock battles as the GPS pushes out the coordinates of enemies. The fake guns could interact and state "hits and misses". Basically the opposite of VR like someone else said--bringing the VR world to the real world.

Or a next gen paintball game :D :D :D
 
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