marco_simao
Newcomer
Hello, i have created one tool to calculate the theoretical performance of graphics cards.
Currently i am working on the unified shader and i have some questions.
r600 is said to have 64 unified pipelines at 800mhz. They say it can do 2B vertex/s.
How is that possible, i expected more?
what is the setup engine?
What am i doing wrong, in my latest version?
Current version - 24
Beta version - 25
Currently i am working on the unified shader and i have some questions.
r600 is said to have 64 unified pipelines at 800mhz. They say it can do 2B vertex/s.
How is that possible, i expected more?
what is the setup engine?
What am i doing wrong, in my latest version?
Current version - 24
Beta version - 25