Joe DeFuria
Legend
http://firingsquad.gamers.com/hardware/geforce_fx_5800_ultra/default.asp
They've done some strange things with dealing with anisotropic.
?? Don't know if he really meant that, or just very poorly worded. Aniso quality isn't improved at all. Just more options between the old quality and new performance modes.
I also think he fell down a bit in comparing AA (edit: I mean anisotropic) modes. He basically took nVidia's word for it. Image quality comparisons of:
Radeon balanced vs. GeForce Aggressive
Radeon Quality vs. Geforce Balanced
It would have been prudent to compare Radeon's performance vs. GeForce's Balanced in a side by side shot as well.
As a consequnce, in his commentary he compares GeForce's "balanced" to Radeon's "Quality". And no testing with Geforce's "application" setting. They also mentioned having to tweak Radeon's aniso quality in some way in GL to get quality up to GeForce level? No mention of what that tweak was, or image quality comparisons. Makes the whole Aniso thing very foggy.
I must say it's almost saddening to see how something as seemingly "innocent" as a control panel setting lay-out can TOTALLY influence the review process. I'm willing to bet that if nVidia had done something like have 3 forced settings for aniso, "Quality (force the original trilinear method), Balanced, Aggressive", then we'd see a lot more detailed, and probably more legitimate, aniso comparisons. As it stands, I don't think I've seen one p/review YET that looked at comparing GeForce "application" aniso. How quickly everyone forgets the arguments about how "good" the original Geforce aniso is, and it's the only "right" way to do it.
At least, he acknowledges ATI's performance mode is better quality than Geforce's aggressive mode.
Anyway....
Some new tests that we haven't seen (like Chameleonmark that someone here was asking about), and some commentary on individual performance scores that I didn't "Get" when reading them.
And the seemingly now common and misplaced comments about FX being more "forward looking":
Seems completely backward to me. "Older" single textured games? Older games are multitextured. Forward looking games may not be texture limited, but shader limited, where multiple texture units will be less important. Truthfully, the FX pipelines have been designed for maximum utilization of its bandwidth. The more "forward" looking arrangement is the 9700's....because it supplies the bandwidth to feed it.
In the conclusion, I just don't know where he's getting things like this from (my emphasis added):
Again, if any chip was a DX8/DX9 hybrid, it's the GeForceFX with it's separate processing units.....
In the end, the "overall" conclusion was what I would more or less expect, so I guess I can't complain too much.
They've done some strange things with dealing with anisotropic.
NVIDIA has really come a long way with its latest Detonator drivers, anistropic filtering quality is drastically improved over older driver revisions
?? Don't know if he really meant that, or just very poorly worded. Aniso quality isn't improved at all. Just more options between the old quality and new performance modes.
I also think he fell down a bit in comparing AA (edit: I mean anisotropic) modes. He basically took nVidia's word for it. Image quality comparisons of:
Radeon balanced vs. GeForce Aggressive
Radeon Quality vs. Geforce Balanced
It would have been prudent to compare Radeon's performance vs. GeForce's Balanced in a side by side shot as well.
As a consequnce, in his commentary he compares GeForce's "balanced" to Radeon's "Quality". And no testing with Geforce's "application" setting. They also mentioned having to tweak Radeon's aniso quality in some way in GL to get quality up to GeForce level? No mention of what that tweak was, or image quality comparisons. Makes the whole Aniso thing very foggy.
I must say it's almost saddening to see how something as seemingly "innocent" as a control panel setting lay-out can TOTALLY influence the review process. I'm willing to bet that if nVidia had done something like have 3 forced settings for aniso, "Quality (force the original trilinear method), Balanced, Aggressive", then we'd see a lot more detailed, and probably more legitimate, aniso comparisons. As it stands, I don't think I've seen one p/review YET that looked at comparing GeForce "application" aniso. How quickly everyone forgets the arguments about how "good" the original Geforce aniso is, and it's the only "right" way to do it.
At least, he acknowledges ATI's performance mode is better quality than Geforce's aggressive mode.
Anyway....
Some new tests that we haven't seen (like Chameleonmark that someone here was asking about), and some commentary on individual performance scores that I didn't "Get" when reading them.
And the seemingly now common and misplaced comments about FX being more "forward looking":
So essentially, GeForce FX has been designed for more forward-looking titles at the expense of older single-textured applications.
Seems completely backward to me. "Older" single textured games? Older games are multitextured. Forward looking games may not be texture limited, but shader limited, where multiple texture units will be less important. Truthfully, the FX pipelines have been designed for maximum utilization of its bandwidth. The more "forward" looking arrangement is the 9700's....because it supplies the bandwidth to feed it.
In the conclusion, I just don't know where he's getting things like this from (my emphasis added):
Doom 3 (and the underlying games based on this game engine) is going to sell lots of graphics cards for ATI and NVIDIA, and right now it’s still unclear if ATIs DX8/DX9 hyrbrid approach taken with RADEON 9700 is best, or if GeForce FX’s forward-looking design is ultimately proven to be the winning strategy
Again, if any chip was a DX8/DX9 hybrid, it's the GeForceFX with it's separate processing units.....
In the end, the "overall" conclusion was what I would more or less expect, so I guess I can't complain too much.