http://hem.bredband.net/grahei/web_res/progs.html
This is neat, I wonder if developers are going to use this?
I hope this isn't old news to you guys, I've just found this out at Gamedev.
This demo was created to demonstrate that we can effectively move the vertex texture look up from the GPU to the CPU by simply making a function that does the look up and sends it as a variable to the GPU. It is very useful when you need to perform vertex texture look up but do not have the hardware that supports shader model 3.0.
This is neat, I wonder if developers are going to use this?
I hope this isn't old news to you guys, I've just found this out at Gamedev.