I'm pretty surprised how expensive index is when looking at the raw specs. I wonder what makes it that expensive?
They obviously need to make up for all those lost Steam sales somehow...
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I'm pretty surprised how expensive index is when looking at the raw specs. I wonder what makes it that expensive?
Valve are platform holders and are in a position to drive adoption of various features. So I hoped that they would collaborate with the manufacturer of one of the really high-resolution panels demonstrated and couple that with eye tracking and foveated rendering
I fully agree regarding the complexities of foveated rendering.I think that's an awful lot to ask of a consumer product in 2019. Until we see foveated rendering proofs of concept actually implemented into the likes of UE4 and Unity that can enable the degree of performance optimization promised by academic papers, I don't think it's reasonable to even be thinking about a consumer device built around that feature spec.
I have also yet to see anyone discuss in detail just how foveated rendering is going to be combined with the various reprojection methods we have now in VR that are responsible for low latency and ability to handle inevitable frame rate fluctuations. How does one do motion-vector extrapolation to generate frames if most of the frame and depth buffers have a small fraction of the sampling precision? It's very possible that the entire philosophy behind how the VR compositor pipeline currently works will need to get scrapped and reworked.
dropping $1000 on the thing.
It’s a bit weird to feel disappointed when presented with the best device so far.
The best at doing what?
The optics have the best ballance between fov, res and sweetspot. LCD means that its screen door is less than HP's.
The HP uses LCD too, with RGB arrays, but the resolution is significantly higher at 2160*2160 per eye (twice the pixel density of the Index) and the FoV is actually lower than Index's at 114º (Index is 130º).
How come?
The HP uses LCD too, with RGB arrays, but the resolution is significantly higher at 2160*2160 per eye (twice the pixel density of the Index) and the FoV is actually lower than Index's at 114º (Index is 130º).
I doubt you get more screen door effect with the HP than the Index.
The Index's hardware is IMO more comparable to the Odyssey+ which is selling for $300.
Maybe the Index is much better because of the higher refresh rates, but Valve is definitely charging one heck of a premium for their hardware.