Valve Index VR headset

Ran across discussions that say Valve's $300 Index controller thumbsticks are defective.

Haint@ResetEra said:
A defect pattern quickly emerged where the left stick will not click ("L3") when tilted up or down while the right stick will not click ("R3") when tilted left or right. Obviously Forward + Click is used as the Sprint/Run input in a vast majority of first and third person schemes, and this is standard in free locomotion VR as well. Many titles are significantly hampered if not rendered effectively unplayable.

https://www.resetera.com/threads/va...hip-broken-ones-back-to-those-who-rma.127618/


 
If it was a design choice (and not PR damage control) that does seem weird that it would register the input on all axis but only offer a tactile click on either the x-axis or y-axis when at the limit of it's movement depending on the controller. But at least the controller still receives the user input. If it doesn't then Valve will replace the controller as then it is truly defective.

Regards,
SB
 
http://www.freepatentsonline.com/y2020/0241306.html

Systems and methods for providing low latency and high bandwidth wireless data transport for various applications, such as virtual reality, augmented reality, or video applications. A wireless data transport system is provided that includes an electrically steerable antenna, such as a phased-array antenna, that is operative to selectively steer its beam based on control input. The wireless data transport system includes a tracking subsystem that is operative to track a mobile wireless device (e.g., head-mounted display (HMD), tablet computer, smart phone) as the mobile wireless device moves around in a tracked volume. The wireless data transport system utilizes the known position, orientation, or movement of the mobile wireless device receiving the data (e.g., video data) from the tracking subsystem and compensates for movement of the mobile wireless device by selectively adjusting the beamforming pattern of the steerable antenna based at least in part on the tracking data received from the tracking subsystem.
Perhaps we will see wireless for the index soon. I don't think they will have another headset themselves till late next year or the year after
 
Valve index still 3rd on the list of top sellers on steam - I don't believe it for a minute

It's ranked by sales revenue, not units sold. So, since the kit is 999 USD, each sale is worth ~74.6 Raft sales (the 4th top seller) or ~24.98 D&D: DA sales (the 2nd top seller).

IIRC, this is also Top Sellers for a 24 hour period. So it can change daily. So, if there's a spike of Index sales then it can chart for a day or two. Especially true if there aren't any new releases that people have been waiting for.

Regards,
SB
 
The point is it's been top 4 for over 6months
I'm looking at the top sellers for the week

Here are the ten top selling titles on Steam for the week as reported by Valve:
  1. Dead by Daylight - Resident Evil Chapter.
  2. GUILTY GEAR -STRIVE-.
  3. Valve Index VR Kit.
  4. Pre-purchase NARAKA- BLADEPOINT.
  5. It Takes Two.
  6. Save 20% on Wildermyth.
  7. Pre-purchase Battlefield 2042.
  8. GUILTY GEAR -STRIVE- Deluxe Edition.
  9. Sea of Thieves.
  10. CS:GO Prime Status Upgrade.

Again, it's by revenue and not units sold. So if they sell a measly 10k units that translates into 9.99 million USD in revenue.

If we look at the current #2 title (D&D: DA), it needed to sell at a minimum 249,813 units at 39.99 USD per unit sold in order to surpass just 10k units of the Valve Index being sold. That's a LOT of units for one week.

If we look at the current #4 title (Wildermyth), it would need to sell at a minimum 499,750 units to top 10k units of the Valve Index in terms of revenue.

In other words, at 999 USD per unit sold, it doesn't take many sales for it to chart.

Regards,
SB
 
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