It's the same style of optical warp that's done to improve VR latency.
This is the link to the earlier research that is shown in the video.
Virtual reality (VR) is very sensitive to latency. For the illusion to work, new images must be rendered quickly to reflect the slightest head movements – in a matter of milliseconds. Here…
developer.nvidia.com
But other companies have been doing this for a while. They refer to one of the fixes as "guard bands," which is what VR does. It's rendering an image that's larger than the screen, so when you warp the image you can fill on the gaps from the pixels in the guard bands. Seems like Nvidia is doing a different approach and filling in the gaps with ai stuff, which to me seems more prone to issues, but I guess we'll find out.
Edit: Notice they show Valorant, which is a game you can easily run at 250+ fps, even on lower end pcs. Even if you're flicking fast, the gpu is rendering so many frames that it's the ideal case for warping, because any gaps after warping will be very small, even on fairly fast flicks. Will be more interesting to see the results at say 120 fps or less.