Depends how they code for it. I think they could isolate SPU's to certain activities rather than using the distributed model.
Titanio said:Why would you wonder this? They're completely different machines, and VU0 was quite different from VU1. The SPUs are all the same, and are useable on a much much higher level than the VUs.
You may as well ask if the same applies to X360 or any parallel system.
joe75 said:
vliw said:In Macromode it's useless, micromode is the key and the maximum utilization rate as been on Jak 3 8%
_phil_ said:I dont' think you use only 3-4 SPEs.You feed them all all the time.Any spe that finished its job should get another immediatly ,whatever the job.I don' think it works like Xcpu ,with organised job types per thread.
Panajev2001a said:You need to read what othe rpeople post.
ihamoitc2005 said:Yes, micromode is key to graphics performance since Vu0 has same geometry transform capability as Vu1.
Many companies hype games with talk of Vu0 usage claimes but final product not reflective of added performance. Only hard data on Vu0 usage is from many years ago and shows old ratchet and clank with 8% Vu0 and 56% Vu1 (27% of available vector unit power if used in micro-mode) and polygon draw rate was 7.5M/sec in PA analysis.
My sentiments exactly... lolBenQ said:Wow, that looks AMAZING!.......not.
Bingo. After reading the PS2 hardware analysis PDF from 2003 it kind of strikes home: Even in 2003, 3 years after the PS2 launch, there was ongoing discussions on how to best use the architecture.Shifty Geezer said:Depends how they code for it. I think they could isolate SPU's to certain activities rather than using the distributed model.
That number doesn't make sense anyway.vliw said:I think my source is very reliable and he told me 8% max for VU0, this 1 month ago..but if you are the PA guy...:smile:
Definitely. There aren;t many places to explore anymore. Most of the world has been explored already. There's nothing much of interest in space worth exploring even if we could. But ideas and technology is one such area where there can be lots of unknowns and people trying new stuff never before tried. That's what I personally find interesting in these hardwares.Acert93 said:That is the nice thing with robust hardware--it kind of allows each dev team figure out their specific problems for their game design and then use the hardware how they see fit to resolve the issue.
nAo said:That number doesn't make sense anyway.
First time I wrote my skinning code to run on VU0 it was very slow and it was spending
more than half frame just to skin the main character. Can I say I was doing better than Naughty Dogs just cause the VU0 was running 50% of the time?!
p.s. ND and Insomniac games make a good use of VU0..
Run R&CII on a scene full of characters on a PA and have funvliw said:Mmm...i will look, tell me one game that is supposed to use well the VU0.
Bye
Macromode is 4-10x faster then using flat R5900 FPU code.vliw said:In Macromode it's useless
Yeah..and you can't even detect macromode via PA AFAIK..so just using PA one can't tell if VU0 is not being used at allFafalada said:Macromode is 4-10x faster then using flat R5900 FPU code.
There was early PS2 stuff that ran entirely off VU0 in macro (no VU1 usage), and somehow still managed to impress people - graphically.