Deathlike2
Regular
I find the fact to "justify" XGI's rendering is funny.
We have:
Original drivers that render the scene properly (except for some games) w/trilinear and having terrible performance.
and
Recent drivers that render the scene in many "unique and ugly" ways w/o trilinear (let alone aniso) to have "acceptable performance in comparison to the competition in certain games even though you sacrifice image quality like hell".
You can't say XGI is rendering trilinear w/o mentioning that they run like crap and you also can't say XGI is performing well w/o mentioning that they are compromising image quality. You can only have one or the other, not both. Until XGI changes their drivers like... completely, there's no way to claim anything otherwise.
We have:
Original drivers that render the scene properly (except for some games) w/trilinear and having terrible performance.
and
Recent drivers that render the scene in many "unique and ugly" ways w/o trilinear (let alone aniso) to have "acceptable performance in comparison to the competition in certain games even though you sacrifice image quality like hell".
You can't say XGI is rendering trilinear w/o mentioning that they run like crap and you also can't say XGI is performing well w/o mentioning that they are compromising image quality. You can only have one or the other, not both. Until XGI changes their drivers like... completely, there's no way to claim anything otherwise.