... or maybe someone will donate them a book about simple texture filtering techniques and they'll finally learn how to implement it correctly.xGL said:Maybe they will add this time the TBR technology they acquired...
incurable said:... or maybe someone will donate them a book about simple texture filtering techniques and they'll finally learn how to implement it correctly.
Methinks they've pretty much wrote off their current crop, much like most.cthellis42 said:Methinks they have to worry more about their current crop, offhand.
Yes, I was referring to aniso and you're right, it's not that simple, but in this day and age should be considered a standard feature of a new graphics core. Especially if the company claims support.xGL said:incurable said:... or maybe someone will donate them a book about simple texture filtering techniques and they'll finally learn how to implement it correctly.
The current driver uses trilinear.
Are you referring to anisotropic (which isn't such a simple filtering technique as that) ?
xGL said:Maybe they will add this time the TBR technology they acquired...
The current driver uses trilinear.
Are you referring to anisotropic (which isn't such a simple filtering technique as that) ?
xGL said:incurable said:... or maybe someone will donate them a book about simple texture filtering techniques and they'll finally learn how to implement it correctly.
The current driver uses trilinear.
Are you referring to anisotropic (which isn't such a simple filtering technique as that) ?
Ailuros said:Filtering testing applications sure do show real trilinear if asked for, yet what real-time applications display is far from being true trilinear let alone the unacceptable overall blur.
More important question: Does this look correct?xGL said:Ailuros said:Filtering testing applications sure do show real trilinear if asked for, yet what real-time applications display is far from being true trilinear let alone the unacceptable overall blur.
Does this look awful and blur ?
xGL said:Ailuros said:Filtering testing applications sure do show real trilinear if asked for, yet what real-time applications display is far from being true trilinear let alone the unacceptable overall blur.
Does this look awful and blur ?
Ailuros said:There's not a single reviewer that has experienced equivalent to the competition LOD or texture filtering quality so far in any game, any review, any driver revision. If you're to get full trilinear quality on a Volari and acceptable LOD performance would drop through the gutter.
Trilinear was also available on Xabre if one would disable TurboTexturing modes. There's not a single screenshot from a Volari published so far that shows acceptable texture quality in case scenarios where performance is acceptable.
reever said:Why do the XGI guys always use the same pic as defacto proof of volari's quality? Why don't you post the shots of the games which show the horrible image quality and cheats