Of course the first assumption that everyone made was that our game was already running at 333Mhz, thus explaining why the game ‘looked so good’. Even though it was a refreshing change from the “you-guys-doctored-the-screenshots†reaction that we got initially (see “No Bullshots!†below), it was still incorrect. Then Cory Barlog made a post on the Playstation Blog which, although correct in his content, ended up mudying up the water some more.
So which is it? The truth is that everything we showed so far was developed and running at 222Mhz. We basically found out about the firmware speed bump at the same time as everyone else via the Sony press release. Of course, now that we know we’ll be able to use this extra power, Cory is correct in saying that we are taking full advantage of it and you guys will see the results of that in future showings of the game.