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I hope there is no such thing in WGF. Load Balancing should be entirely up to the hardware, there's no way software could do it better.Ostsol said:It depends on what DirectX Next is going to implement. One possibility for a unified pipeline design is driver/API controlled distribution of pipelines to tasks. Based on the needs of individual applications, a variable number of pipelines may be dedicated to either pixel or vertex processing (or whatever other programmability that is available). If the DirectX Next spec requires that the API control such assignment of pipelines, then a unified architecture is necessary. If there is no such requirement, there may be no need for the spec to want such an architecture and it falls to the IHV to implement pipelines however they feel is best.
Xmas said:I hope there is no such thing in WGF. Load Balancing should be entirely up to the hardware, there's no way software could do it better.
WGF 1.0 is not public knowledge yet, let alone WGF 2.0. If the answer is even decided at this point, no one should be writing it here.DOGMA1138 said:are unified pipelines required for WGF2.0 support? or will it be left for the GPU manufacturer discartion?
I'm not sure which load balancing you're talking about, since unified pipelines don't exist yet. Maybe you could build an implementation where the driver could help balancing. But I imagine load balancing to happen at a level where the driver couldn't possibly interact with the hardware any more. It would be configurable, but the hardware would decide what to process next, like the scheduler in a CPU decides which instruction to dispatch next.991060 said:Xmas said:I hope there is no such thing in WGF. Load Balancing should be entirely up to the hardware, there's no way software could do it better.
Even without the help of driver? I always thought load balancing is done by the driver, will GPU be that smart in a few years?
dosent the R500 have unified pipelines?Xmas said:I'm not sure which load balancing you're talking about, since unified pipelines don't exist yet. Maybe you could build an implementation where the driver could help balancing. But I imagine load balancing to happen at a level where the driver couldn't possibly interact with the hardware any more. It would be configurable, but the hardware would decide what to process next, like the scheduler in a CPU decides which instruction to dispatch next.991060 said:Xmas said:I hope there is no such thing in WGF. Load Balancing should be entirely up to the hardware, there's no way software could do it better.
Even without the help of driver? I always thought load balancing is done by the driver, will GPU be that smart in a few years?
Isn't WGF 1.0 basically the same as DX9?Inane_Dork said:WGF 1.0 is not public knowledge yet, let alone WGF 2.0. If the answer is even decided at this point, no one should be writing it here.DOGMA1138 said:are unified pipelines required for WGF2.0 support? or will it be left for the GPU manufacturer discartion?
Not to my knowledge, but I should probably get out of the numbers arguments before ATi cards show up. I lost track of that one months ago.DegustatoR said:Isn't WGF 1.0 basically the same as DX9?
Dave B(TotalVR) said:You know I wouldn't be suprised if Series 5 has unified shaders...
But man, that Rendition chip... holy crap...Joe DeFuria said:Dave B(TotalVR) said:You know I wouldn't be suprised if Series 5 has unified shaders...
It still wouldn't even begin to touch what Rampage would've been!![]()
I heard Rendition was developing tiling technology too, can you picture it?The Baron said:But man, that Rendition chip... holy crap...
I don't think you'd want to have the help of the driver. If the load-balancing were based upon a software setting, it could only realistically be changed on a per-pass basis. This may be helpful making, for example, screen-sized quads slightly more efficient, but it's nowhere near the potential benefits for having unified pipelines.991060 said:Even without the help of driver? I always thought load balancing is done by the driver, will GPU be that smart in a few years?Xmas said:I hope there is no such thing in WGF. Load Balancing should be entirely up to the hardware, there's no way software could do it better.
Don't you mean dream?Dave B(TotalVR) said:Just keeping that memory alive![]()