Ubisoft's Skull and Bones, continually delayed and rebooted? [2017]

Curious to see more on the campaign.

Also, I think that big ship needs at least 3x the number of sails.
 
these persistent world games... damn.. destiny is going to be in trouble quick. Which is nice, we get to pick and choose the games and worlds we want to be apart of
 
This looks like work, not a game.
LOL.
ahh ;) to each their own.
some people love work, but i hear you.

You should see EvE online... now that, that was work.. wtf, my corp expected me to rat 1M ISK each week. wtf! haha
 
So much for seeing this game any time soon...

Ubisoft has rebooted Skull & Bones
PIRATE GAME IS PURSUING A NEW ‘LIVE STORYTELLING’ MODEL; XIII WRITER AND DIRECTOR TAKES LEAD

The pirate adventure hasn’t been seen since E3 2018, when Ubisoft promised to launch a beta test which ultimately didn’t take place.

According to development sources speaking under the condition of anonymity, Skull & Bones had been struggling to carve itself a unique position among Ubisoft’s existing portfolio of open-world games, which also includes Assassin’s Creed, The Division and Watch Dogs, which led to a succession of delays as Singapore attempted to refine its concept.

Last year the decision was made to reboot the game entirely and move away from the premium box model of Ubisoft’s other open-world games, sources said.

Read Full Article at https://www.videogameschronicle.com/news/ubisoft-has-rebooted-skull-bones/
 
"New Vision" has rebooted the game, which won't be ready until at least next year.


Creative Director Elisabeth Pellen's statement about the game @ https://news.ubisoft.com/en-us/article/56OPWg2TTgiV54dCwBAHP2/an-update-on-skull-bones

--
First and foremost, thank you to our fans for showing tremendous patience. We know you’ve been waiting for news, so I’m thrilled to confirm this: production on Skull & Bones has been in full swing with a new vision. Our teams at Ubisoft Singapore are fully committed to launching the game, as well as supporting it for many years to come. While our game won’t be present at Ubisoft Forward on September 10, we’re currently working on plans to present Skull & Bones sometime in the future. It will be worth the wait.

Many of you have been wondering why we’ve had to postpone our launch. The answer is that we simply needed more time. We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.

These difficulties resulted in necessary delays for our game. Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time.

As Skull & Bones evolved from its original idea to what it is now, it was also necessary to have some fresh eyes join the team. I was one of those people when I joined as Skull & Bones’ creative director a little over two years ago. I have been part of the game’s core team that leads many of the talented developers at Ubisoft Singapore. Since then, many new talents have joined our global crew.

From our teams in Ubisoft Berlin, Chengdu, Kiev, Paris and the Philippines, it is truly a team effort. The dedication and passion of our developers continue to fuel our drive to make Skull & Bones something all of us can be proud of. Our confidence in each other’s talents is what motivates us to push Skull & Bones towards the finish line and beyond.

We’re proud of the work we’ve done and we hope you will be too when you see more of Skull & Bones at our comeback next year. Until then, on behalf of everyone in the Skull & Bones team around the world, keep safe and we will see you again soon!

  • Elisabeth Pellen, Creative Director
 
Really curious what they spent the 5+ years of development on. It doesn't look very diff from Black Flag in any way. If this was released as a DLC back in 2014 it would be right at home.
 
So uhm about that... :ROFLMAO:

 
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