UBIsoft in potential financial trouble

Well... the last movie did make $2.3 BILLION while the first one got close to $3B so yeah, not sure why but a lot of people seem to care.

I wonder if the people who care about it are the same people who like to far cry style open world FPS games. I know women generations apart who loved the first movie. None of them are into videogames, and especially not shooters.
I generally like those kinds of games, but the whole avatar thing means I have zero interrest in the game. I think it was the wrong IP for that kind of game.
 
I can only speak for myself of course, but I like their games done after that formula when they are done right. They game design of both Far Cry has been going downhill for some time now.
In case of Far Cry they didn't actually fully follow their formula in FC5 and screwed up the gameplay/experience at least for me. I could get into why I think that if you want. I actually enjoyed New Dawn far more than FC5 because it had a spark. Not really sophisticated but they tried something.

I did play FC6 for <10h perhaps and it just doesn't click. It just feels stale. The engine/graphics/game mechanics just is too old with still the same UI weapon wheel design I really disliked. Like a game without a soul probably because they lacked the vision/vibe of the original FC3-4 team.

P.S. I had never really a problem with the Tower design but thought it would have been better if Towers wouldn't give you a map of an area but allowed you to actually fill up a map with details to keep the exploration alive.
 
In case of Far Cry they didn't actually fully follow their formula in FC5 and screwed up the gameplay/experience at least for me. I could get into why I think that if you want. I actually enjoyed New Dawn far more than FC5 because it had a spark. Not really sophisticated but they tried something.

I did play FC6 for <10h perhaps and it just doesn't click. It just feels stale. The engine/graphics/game mechanics just is too old with still the same UI weapon wheel design I really disliked. Like a game without a soul probably because they lacked the vision/vibe of the original FC3-4 team.

P.S. I had never really a problem with the Tower design but thought it would have been better if Towers wouldn't give you a map of an area but allowed you to actually fill up a map with details to keep the exploration alive.

I though FC3 was great, much better than FC2 which I mostly found anoying. I really liked the story and the amount of freedom you had in taking over bases, the unpredictibility of it all. FC4 I felt was very similar, but as I remember the story missions where much better.

FC5 was a step back in so many ways. For example, when taking over bases in FC4, even if you had a sniper with silences you could only take out so many guards like that before they would beginn shoting grenades at you or sending out patrols. Each base was like a carefully crafted puzzle with many different solutions. In FC5 as soon as you got a sniper you could just snipe everybody with no repercussions. The weapon progression system were basically missing.

FC6 kept the bad parts from 5, and added a bunch of fluff which made the game worse. Endless loot with different armours with different perks, different ammo types etc. Just overdesigned but still missing the mark where it matters.
 
FC6 kept the bad parts from 5, and added a bunch of fluff which made the game worse. Endless loot with different armours with different perks, different ammo types etc. Just overdesigned but still missing the mark where it matters.

OT, but this is a common problem in "modern" games. Lik GoW 2018 with bracelets you can modify etc.
 
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