Johnny Awesome
Veteran
The toxic positivity story is incomplete. Are you telling me Sony had no oversight over their $400 million? Sony saw the design and gave it 400 million thumbs up.
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Yeah, because they were making the game everybody wanted them to make.The toxic positivity story is incomplete. Are you telling me Sony had no oversight over their $400 million? Sony saw the design and gave it 400 million thumbs up.
Yeah, because they were making the game everybody wanted them to make.
If there's a formula, why has no-one discovered it in 40+ years of video gaming? And why is it the same in every creative industry, with content being made that performs far better than expected and far worse?I just disagree with the idea that no one knows the formula to a good game. It implies that all developers are just playing darts blindfolded and the lucky ones hit.
I'm pretty sure he would have said: "Almost non-existent bullshit black samurai for the long awaited AC game set in Japan that trashes Japanese culture? Really? I don't think so...." Yet, maybe we all had a 6th sense about that one...
Another example because it's a Ubisoft thread - Haven't gamers been complaining about the way AC and Avatar etc... open world has been designed for years? Are they ever going to listen to that feedback? Is it a wonder that Avatar underperformed when it is using the same tired old formula. I understand that they probably have the notion of "if it ain't broke ....", but at some point the formula doesn't work anymore. Recognizing that can be hard though.
They make money though. Some games/genres have legs and can keep being recycled, whereas other's don't. Trying to keep those outdated game designs going when your players are moving on is going to fail. See all the racing game developers that just fizzled out because the market lost interest in racing games.Those same complaints get thrown around for CoD and sports games as prominent examples yet they are considered very financially successful. Live service games that people choose to play for very long periods of time are effectively giving the same old experience over and over for players and they not only seem fine with but prefer it.
Yes. That's what makes it so tough.Those same complaints get thrown around for CoD and sports games as prominent examples yet they are considered very financially successful. Live service games that people choose to play for very long periods of time are effectively giving the same old experience over and over for players and they not only seem fine with but prefer it.
Not to mention there's also the opposite issue in that when franchises change things you get people complaining about said changes. Sometimes even with franchises rebounding by returning to their old formula.
I guess I don't understand how developers are supposed to give people what they want, then. They must have either thought people would like the characters or not. So they must have either decided they were going to do something they knew people wouldn't like, or they believed they were giving people what they wanted. I really find it hard to believe that they intentionally self sabotaged the game.
Do you see how muddy the "give us what we want" argument gets? How are the developers supposed to know? If they fail to give us what we want, did they do it on purpose? Was the vocal minority too loud, changing the developers perspective? And how do we process developer intent? Are we supposed to assume they are intentionally not giving us what we want when they fail? And are developers not supposed to make the game they want to make? What if they wanted to make a game that was offensive so some portion of the gaming public, perhaps just because it's a story they want to tell. Are we only supposed to get safe games that give us what we want?
Another example because it's a Ubisoft thread - Haven't gamers been complaining about the way AC and Avatar etc... open world has been designed for years? Are they ever going to listen to that feedback? Is it a wonder that Avatar underperformed when it is using the same tired old formula. I understand that they probably have the notion of "if it ain't broke ....", but at some point the formula doesn't work anymore. Recognizing that can be hard though.
Giving gamers what they want is exactly what devs/pubs should do, but knowing what that is is the tricky part oftentimes.
Also, since games take 5+ years to make, by the time Concord came out the 2019 idea of what design would fly didn't pan out 5 years later.
Naughty Dog has the reputation to be able to tell Sony that something isn't working and Sony will flush $millions already spent down the toilet and tell them to start over. Concord devs didn't have said luxury.
On a side note I have this friend, who doesn't look particularly cool or seem outwardly in tune with the Zeitgeist, but somehow whatever this guy likes turns out to be cool and popular. It's like he has a 6th sense for it.
When Halo was cool he had an Xbox. He had a PSX when Sony was just starting out. He got an iPhone when people barely knew what smartphones were. He got a Wii before anyone cared etc.... he just knows.
Ubisoft needs a guy like that on staff.
I'm pretty sure he would have said: "Almost non-existent bullshit black samurai for the long awaited AC game set in Japan that trashes Japanese culture? Really? I don't think so...." Yet, maybe we all had a 6th sense about that one...
Well... the last movie did make $2.3 BILLION while the first one got close to $3B so yeah, not sure why but a lot of people seem to care.I also wonder if the Avatar ip was a problem. Does anyone care about Avatar anymore?