Nagorak said:For what it's worth UT2003 also seems to suffer from noticeable mouse lag when triplebuffering is enabled. Although my reducemouselag setting is set to false as well.
I get no mouselag under UT2 with triplebuffering enabled and mouselag = true. What I don't see at all is a performance boost from TripleB, so I keep it disabled.
I'd still like to know just what the "mouselag" setting actually does, though, as when I disable it I get a jump in frame rate--but I also skip frames every so often, too. I don't see a mouselag with the control disabled, though.
It's just hard for me to accept that this game is as cpu-limited as it appears as I've never known even a severely cpu-limited game to get perfectly flat fps rates up and down the resolution ladder, all the way to 1600x1200 with my 9700. It almost seems like there's something artificial going on to govern frame rates that isn't immediately apparent. No idea what it might be, though... (I thought Dungeon Siege was very cpu limited when I played through it with my 4600...but playing through again with the 9700--it's amazing to see some of the detail I missed with the 4600--I'm averaging over 2x the fps I got with the Ti4600 up to 76 fps in some areas of the game.)