After reading a few old and new threads just recently, a couple of questions come to mind :
1) Is the 'best' graphics card for the game developer necessarily the same 'best' card for the consumer ?
Or maybe the question should be :
2) How much die space (transistor budget) of current generation cards should be dedicated to features that help game developers research for next-generation game engines?
1) Is the 'best' graphics card for the game developer necessarily the same 'best' card for the consumer ?
Or maybe the question should be :
2) How much die space (transistor budget) of current generation cards should be dedicated to features that help game developers research for next-generation game engines?