Toy Story versus... *spawn

Discussion in 'Console Industry' started by PeanutButterOnPickles, Apr 29, 2016.

  1. eastmen

    Legend Subscriber

    Joined:
    Mar 17, 2008
    Messages:
    13,878
    Likes Received:
    4,724
    I don't get this , so a ps4 game looks as good as a 20 year old CGI movie ? What's it matter ?
     
  2. PeanutButterOnPickles

    Newcomer

    Joined:
    Jan 6, 2014
    Messages:
    93
    Likes Received:
    14
    The point was, if this game can't even get close to a 20+ year old CGI film, then how in the world is it "Pixar quality graphics"? For the record, those Rachet and Clank captures don't look nothing like modern CGI at all.
     
  3. eastmen

    Legend Subscriber

    Joined:
    Mar 17, 2008
    Messages:
    13,878
    Likes Received:
    4,724

    Isn't it how it goes. Mobile is behind console which is behind pc which is behind off line rendering.

    The more power you can pour into a bigger chip and the more chips you can put with better cooling the better off your g oing to do.


    Imagine what we'd have if Pixar dedicated a 200m budget to a 3 minute long movie
     
  4. MrFox

    MrFox Deludedly Fantastic
    Legend

    Joined:
    Jan 7, 2012
    Messages:
    6,488
    Likes Received:
    5,996
    What eastmen is trying to say is.... Microsoft is so clever to focus on the clearly superior PC and killing the xbox. Consoles are just inferior. :yep2:
     
    London Geezer likes this.
  5. Karamazov

    Veteran

    Joined:
    Sep 20, 2005
    Messages:
    4,818
    Likes Received:
    5,224
    Location:
    France
    old CGI vs realtime graphics:

    [​IMG]

    can feel like it, but technically far from it.
     
  6. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,104
    Likes Received:
    16,896
    Location:
    Under my bridge
    A great deal of Toy Story is faked. Like, all of it. The lighting is a truckload of lights placed. Modern realtime rendering can absolutely render better lighting than that. The surface shaders are non-existent. Your reference to a sub-surface-shading scene, if there is one, would be a single instance of the artists poking around with parameters to capture that one instance. Modern games can simulate SSS in realtime. Some of the facial rtigs are horrific too in their deformations.

    If I had more time and less important things to do, I'd grab some Pixar screenshots and start a tech teardown to see what's actually going on based on modern gaming standards. Because no-one's actually doing that to a decent level of analysis and that's what this discussion really needs.
     
    Orion, Laa-Yosh, Shoujoboy and 6 others like this.
  7. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,288
    @PeanutButterOnPickles

    Reading comprehension, lesson 1:

    I wrote "closer to whatever Pixar-level people have in their mind". Closer means - you guessed it! - closer than what we've been seeing in the majority of games released until today. In that context, I stated that having no polygonal edges at all would probably get R&C even closer to a more CGI look. Because no CGI has shown polygonal edges since before Toy Story. We can add to that the obvious issues with resolution and IQ, which are so obvious they don't need to be stated again. As well as improvements in the lighting.

    Even with the understanding that you did not actually read my post, you then state that that awful picture of the boy in Toy Story is still more "beautiful" than anything in R&C. Clarifying for everyone that you are simply talking out of a personal, subjective preference, which is fair enough, it's just one shot! Taste is taste. But it also means that perhaps you have not seen Toy Story in a long time, and more importantly you have not spent one second playing R&C. Yet you still give attitude that is completely unnecessary.

    I don't see how we can have a decent discussion on these terms. No one is arguing that Toy Story or recent CGI is technically more impressive than realtime graphics - obviously! What is being discussed is how we can get closer to a certain level, compared to previous games.

    My question, which was asked to progress the discussion into some kind of constructive direction, was very simple -"how hard can it be to get rid of those last few polygonal edges on realtime cutscenes?" - still hasn't been answered, because you were too busy being a condescending ass and took the thread into a useless already-seen-100-times-before bitch fest.

    Well done.
     
    #27 London Geezer, May 2, 2016
    Last edited: May 2, 2016
  8. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,288
    And regardless of R&C, I don't even know how you can compare...
    [​IMG]

    [​IMG]

    [​IMG]



    [​IMG]

    [​IMG]

    This is REALTIME! How can anyone even think of putting down the latest advancements, is just beyond me. Keep an objective mind of what is good looking and what isn't and be grateful for how tech has progressed.

    Also, very important to clarify that the difference between the first Toy Story and the sequel was already quite huge... The jump from the first Toy Story and any Pixar movie that came after it is very glaring, the first film just hasn't aged very well. These are from the sequels and you can already see the vast difference in shading and pretty much everything else, from the shots I posted above...

    [​IMG]

    [​IMG]


    [​IMG]
     
    #28 London Geezer, May 2, 2016
    Last edited: May 2, 2016
    Shoujoboy, TheAlSpark and Billy Idol like this.
  9. Karamazov

    Veteran

    Joined:
    Sep 20, 2005
    Messages:
    4,818
    Likes Received:
    5,224
    Location:
    France
    Hadn't toy story be re rendered with better assets for the dvd release of toy story 3 dvd ? I had read that somewhere but never found comparison pics
     
    Orion likes this.
  10. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    I think we can skip "Spirits Within versus modern games" and create "Advent Children versus FF7 Remake" thread before end of this year. :)
     
  11. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,288
    I'm pretty sure they re-rendered Toy Story for the Bluray release. Just better resolution but everything else stayed the same.

    [​IMG]
    versus
    [​IMG]
     
  12. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,288
    And finally, let's not forget that no CGI or live action movie to date has had the Xtreme Door Handle Lighting exhibited in Quantum Break. Heck, even reality can't keep up.

    [​IMG]
     
    Malo and TheAlSpark like this.
  13. PeanutButterOnPickles

    Newcomer

    Joined:
    Jan 6, 2014
    Messages:
    93
    Likes Received:
    14
    Just to be clear, I did not make this thread. The original point was R&C not having "Pixar quality graphics" (and it doesn't). It's obviously a misunderstanding between us because you are putting words in my mouth to fuel this dumb debate.
     
  14. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,977
    Likes Received:
    4,101
    so its that time of the year again...
     
  15. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,288
    If a discussion on how we're progressing in realtime graphics compared to CGI is dumb to you, you're welcome to ignore it.
     
    Shoujoboy and Billy Idol like this.
  16. PeanutButterOnPickles

    Newcomer

    Joined:
    Jan 6, 2014
    Messages:
    93
    Likes Received:
    14
    haha, it seems like every console generation these discussions spawn "it's Pixar in real time this time!"
     
  17. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,144
    Likes Received:
    10,288
    Boring people make for boring discussions.
     
    Shoujoboy and Billy Idol like this.
  18. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,104
    Likes Received:
    16,896
    Location:
    Under my bridge
    Which is true. However, with each iteration we are getting closer to the original Toy Story. If we want this metric to have any intelligent merit, we need to define what's good (and bad!) about Toy Story to measure against. Sadly the opposition, fuelled by a reactionary realism every bit as strong as the hyped-up console gamers blinkered admiration for the latest game, just slam the lid down on the discussion without actually exploring it.
     
  19. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,977
    Likes Received:
    4,101
    I don't mind coming back to this topic every now and then. Seeing how close real time is to 90's cgi, or how much better it can actually be in some aspects ( artist's know-how, shading, pbr...) is a healthy and interesting discussion.
    What's boring, is how every-single time there's half a dozen smart-asses telling us how the actual poly counts of the models are higher, individual strains of hair, higher-res textures, better AA and etc... ( yawn ) As if a freeking registered user of Beyond3d wouldn't know that. It's not only a futile observation, its insultingly condescending. The intentions of the OP of these kinds of threads should be obvious to any sane person who is not too busy waiting to show how smartedy-smart they are and how much they now about how reyes Catmull-Clark subdivision surfaces work.
    Then what usually happens is that most of the thread's lifetime is spent in this discussion over semantics and criteria and it dies before any anything intelligent comes out of it.
     
  20. PeanutButterOnPickles

    Newcomer

    Joined:
    Jan 6, 2014
    Messages:
    93
    Likes Received:
    14
    Yeah, I enjoy reading in-depth technical breakdowns to give prominence on the progression of realtime and the methods being applied in retrospect compared to an offline production.

    I want to point out to you, that there is no thread here on my intentions, the op is a reply to a poster's claim, milk.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...