The key is that either it's using FP16 in the wrong place, or it's something else entirely. Either way it is ludicrous to think that this is indicative of how the GeForce 6800 should look if programmed for properly. It's a bug, and it will be fixed, at little to no performance hit.SsP45 said:Bottom looks much better. The top looks like an FX card running at FP16, all the blockiness on the tiles from the flashlight.
Snarfy said:waiting for the appropriate drivers for the nv40 before comparing far cry screenies is like waiting for the x800 to be launched before we assume nvidia has won =) sure, we'll find out the truth in a bit, but has that stopped the rumor mongering?
touche :?
Chalnoth said:The key is that either it's using FP16 in the wrong place, or it's something else entirely. Either way it is ludicrous to think that this is indicative of how the GeForce 6800 should look if programmed for properly. It's a bug, and it will be fixed, at little to no performance hit.SsP45 said:Bottom looks much better. The top looks like an FX card running at FP16, all the blockiness on the tiles from the flashlight.
Pete said:If NV40 is running NV35's hacked paths, then it's doubly unfair to compare IQ. I'm curious why Crytek was able to implement PS3.0 in three weeks and we haven't seen it in a patch in time for the NV40 launch, though I suppose timing was tight.
It's not as simple as that on the NV40. The NV40 doesn't appear to have any register size limitation (though I'm not sure anybody's yet tested to the maximum number of registers yet....). Using _pp still helps for nrm and sqrt functions, and may help for other special functions (sin/cos, ln/exp). These are functions that are frequently used in lighting, and _pp is enough for these situations when used in lighting, so I see no reason why fixing the shader in this way would cause a performance hit on the NV40, and I doubt it would even cause much of a hit on the NV3x.oeLangOetan said:read the b3d review, it's a 33% hit when you switch to FP32
(of couse there are many more factors here but there will be a hit in performance)
Lezmaka said:Pete said:Even if FarCry already supported PS3.0 and even if nvidia's drivers supported PS3.0, I don't think you'd even be able to run the PS3.0 path without an DX9 update from MS.
why do all people think this? ps3.0 is in dx since the start of dx9. the ONLY thing that is not in yet, is a compiler for hlsl to ps3.0. this is only a developer thingy, not at all a runtime thingy. people can write and run ps3.0 now, having proper hw (or software emulation).
is that really that difficult to grasp? (seen this stated that often i think it is)
Hey, I care. Perhaps you won't believe this, but I really do notice image quality during game play.Diplo said:As someone who enjoys playing video games my answer would be : who cares, you don't walk around in an FPS staring at the floor
Hence it sure as hell had better be fixed next patch......ZoinKs! said:btw, the bottom image looks better imo, and I would notice that when playing.