I seems to me that many seem a little less than impressed with the RSX due to the 128-bit memory controller. I have often heard terms such as a "crippled 7800" or "equivalent to a 7600" used in these forums.
My question is this. To bring the RSX closer to 7800/7900 levels what will be the top 5 methods used to reduce bandwidth usage on the 128-bit bus (Ex: more efficient forms of AA, pulling textures from RAMBUS memory)? Also are there any methods that may be used that aren't in use today (theory based methods)?
My question is this. To bring the RSX closer to 7800/7900 levels what will be the top 5 methods used to reduce bandwidth usage on the 128-bit bus (Ex: more efficient forms of AA, pulling textures from RAMBUS memory)? Also are there any methods that may be used that aren't in use today (theory based methods)?