From what I understand the TMU adds texture to the polygon, so a gfx card with 1 TMU can add 1 texture per pass and with multi-texturing the card has to run multiple passes?
How is it then possible that 8500 can add 6 textures per pass and 9500/9700 can add 8 per pass?
Many of you will probably smack your hand against your forehead when you are reading this newb question, but I would really like to understand this.
How is it then possible that 8500 can add 6 textures per pass and 9500/9700 can add 8 per pass?
Many of you will probably smack your hand against your forehead when you are reading this newb question, but I would really like to understand this.