TitanFall 2 [Multiplatform]

The rank chip rewards people for playing objectives. But honestly, you're just describing problems typical to playing with randoms in online shooters. I can play Battlefield, where you can gain huge rewards for playing objectives and winning, but there will still be twenty snipers hiding at the edges of the map in domination trying to rack up kills rather than actually win. My experience playing in Titanfall was that teamplay wins. Since the matches are small, I could get a group of friends to fill out an entire team and we used strategy to win more often than not.

Basically, they need a ranked mode where winning the match is the most important factor in improving your rank. The rank chip sort of solves that, but it came too late in the game.

I guess what I don't like about newer FPS games, and this is personal preference, is that people feel the game should 'reset'. That after spawning you should be given an equal chance to kill someone who has not died. Where in Quake it's all about keeping up that momentum as long as possible, you are rewarded for killing your opponents because you keep all your weapons health, and armor - and you keep running around collecting more while your opponent starts with a machine gun.

I loved Halo 5 beta because everyone had AR + Pistol starts, and you had to earn your weapons. When people died and those weapons were available for taking, you needed to learn how to use it, there was a dramatic difference in your effectiveness if you knew how to wield a weapon where to situate yourself on the map. And it would be harder for people with just AR+Pistol to take that from you, their effectiveness at your ranges they would continually lose out, for you to die, they'd have to do something better than you for you to die and the momentum shifts to them when you die, they own the weapon and the corridor. But there was this huge movement to make sure everyone had BR starts + AR starts and I was like, wtf is the point. Everyone stands at their base and has a shoot off from far range. How is that fun? I don't' get it.

Titanfall is sorta like that reset, it doesn't matter how long you've been playing or stayed alive, it doesn't compound your advantage the longer you stay alive, in fact being in a Titan the longer you stay alive the more likely you are at a disadvantage! It's just preference, but I like the old way better. Love the Quake. It's brutal and unfair to a degree, but that's what makes it brilliant as well. When you are at a disadvantage you run around like a mouse to equalize things, while the other player is attempting to stop you from doing that. You shouldn't' spawn with full everything and go to town rocking everyone freely, it just feels weird like that - its like loser of the point keeps on serving.
 
I think there's room for both styles of play. In Titanfall good players are going to win regardless of whether bad players respawn with their full kit. The playing field is not really level because the differentiation is skill.

Edit: What disadvantage are you at for staying in your Titan?
 
I think there's room for both styles of play. In Titanfall good players are going to win regardless of whether bad players respawn with their full kit. The playing field is not really level because the differentiation is skill.
There is room for both, just the traversal methods of TF I was hoping it would be more arena like, moving and shooting, opposed to running really fast, get in position. stop, aim, shoot.

Wall running and hip firing never bodes well, hanging on a wall and shooting at people doesn't bode well either. You're best bet is standing and shooting, ADS is obviously king.

And yes, I agree that good players will always win in the end, I just prefer complete dominance

Edit: What disadvantage are you at for staying in your Titan?
Your shields regen but your health/armor never does. So over time from all the rodeo and hits, you'll lose out to pilots dropping into fresh titans. You need to run out of the combat zone, but fresh pilots can drop new titans around you.
 
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Titanfall is not a stop and pop game.


As for the Titans, I've always found that when I'm in them to be essential in capturing and defending in hardpoint. I use guard mode when I'm capping solo.
 
Titanfall is not a stop and pop game.


As for the Titans, I've always found that when I'm in them to be essential in capturing and defending in hardpoint. I use guard mode when I'm capping solo.
I love the parkour in TF don't get me wrong, I think for a console game, it's the closest a game has come to ever capturing the strafe jumps of Quake.

However, with the exception of the shotgun and smart pistol, you are stopping to ADS to shoot anything but close combat ranges.

Q3 is truly non-stop

edit: having watched the whole video you posted, I do appreciate the map design more - it's well thought out that traversal is still king - it's really an unsung hero - traversal separates the noobs from the pros. This sort of thing has been in quake which imo generally was lacking in most games, but as this gentleman points out, maps have been designed well enough for pros to take advantage of it. Makes me want to go back in now lol
 
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Sure, I played Q3 Arena and the UT. They're definitely non-stop games. I just think it's disengenous to say that since Titanfall has iron sights, that it's like other stop and pop shooters. Highly-skilled traversal is one of the most important facets of the game for advanced players. The basics of the game are simple, but it is a very very deep game for advanced players. They did an incredible job of both allowing accessibility to basic players and giving a huge amount of freedom for hardcore players.
 
Sure, I played Q3 Arena and the UT. They're definitely non-stop games. I just think it's disengenous to say that since Titanfall has iron sights, that it's like other stop and pop shooters. Highly-skilled traversal is one of the most important facets of the game for advanced players. The basics of the game are simple, but it is a very very deep game for advanced players. They did an incredible job of both allowing accessibility to basic players and giving a huge amount of freedom for hardcore players.
Yea I agree, it's a elitist to say that TF is a complete camp fest, which it's not my implication. Just the flow of movement does at time get impede by ADS. But you are correct in that hardcore players are given quite a bit of free reign control over the map.
 
oooh thats why i though titanfall was nonstop action with nice flow. i NEVER use any weapon other than smart pistol lol :D
 
The first game was amazing but light on content.

I wonder if MS will get any perks for the game like DLC first of exclusive
 
The first game was amazing but light on content.

If you play the first game now, there is no way it can be described as light on content. They have added MFT of new game modes and other options week after week. Other games like Destiny would have charged well over $40 for what was added to TF for free.
 
If you play the first game now, there is no way it can be described as light on content. They have added MFT of new game modes and other options week after week. Other games like Destiny would have charged well over $40 for what was added to TF for free.

I'm not sure that free stuff is really $40 worth of content. A few game modes as far as I can tell. The real added content was paid DLC. Either way they both came kind of late since the game was released in March and gamers have short attention spans.

Update 4: June 24th, Marked for Death.
Update 6, Aug 26th, Pilot Skermish
Update 8: October 22nd, Frontier Defense
 
If you play the first game now, there is no way it can be described as light on content. They have added MFT of new game modes and other options week after week. Other games like Destiny would have charged well over $40 for what was added to TF for free.

I still have it but i'm loving evolve now but perhaps I will jump back in
 
I'm not sure that free stuff is really $40 worth of content. A few game modes as far as I can tell. The real added content was paid DLC. Either way they both came kind of late since the game was released in March and gamers have short attention spans.

Update 4: June 24th, Marked for Death.
Update 6, Aug 26th, Pilot Skermish
Update 8: October 22nd, Frontier Defense

Likewise I dont think Destiny DLC is worth $40 yet Bungie sells it for that and people bought it at that.

TitanFall added other game modes and options such as On Deadly Ground, WingMan Last Titan Standing, a wider variety of Burn Cards, the Rank Chip options. yes, it was late in the games lifecycle, but thats when other companies would have given up on it but they kept wi the it and provided it for free.

It really is a solid game, and recently the entire game with all DLC was available for $12 or less, depending on which digital deal you got in on. If TF2 starts with all that TF1 has it'll be an instant buy for me.
 
Likewise I dont think Destiny DLC is worth $40 yet Bungie sells it for that and people bought it at that.

TitanFall added other game modes and options such as On Deadly Ground, WingMan Last Titan Standing, a wider variety of Burn Cards, the Rank Chip options. yes, it was late in the games lifecycle, but thats when other companies would have given up on it but they kept wi the it and provided it for free.

It really is a solid game, and recently the entire game with all DLC was available for $12 or less, depending on which digital deal you got in on. If TF2 starts with all that TF1 has it'll be an instant buy for me.

I missed out on that deal.. argh!

As i have said before, the DLC for TF split the user base and accelerated the death of the game. For every DLC there were fewer people playing the different modes, i have the 2 first DLC packs, and the only game i get going now is Attrition, and i don't even remember seeing the new packs in the rotation. They should release them for free.
 
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