Hazuki Ryu
Regular
Use art assets from 1997?
It did use its modifier volumes thing to do building shadows that move through the day, I think [edit: as in, it did the shadows, I think it was modifier volumes]. Very cool.
Things like modifier volumes and especially dot3 per pixel effects would have had a massive impact on the way DC games looked (no-one was interested back in 1999, even on the PC) but they would have taken visuals in a very different direction to the high polygon, high fillrate PS2.
Would you care to elaborate on that I'm interested in knowing more about those shadows or maybe link me to some info?