I doubt there was an average of 100 employees working on KZ2 for 4 years. It was probably much less in the first 2 years than the last 2.
From posts #243 and 246 in the thread:
http://www.linkedin.com/companies/guerrilla-games
http://www.gamasutra.com/view/feature/4019/development_lessons_from_killzone_.php
My first link shows that even today, GG continues to employee 130 employees. Obviously KZ3 related, along with maybe a secondary project probably leveraging the internal tech.
Shifty's second link shows that when KZ2 development began, they were at 55. When it ended, they had peaked at 190 and were operating for the duration at around 140.
but what about the "propaganda value" of showing what the PS3 can do and gain a foothold in the hardcore gamer crowd?
Discussed at length already, I'm sure you'll agree. (Posts #215-216 for my own take on it though)
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