Since 1995 that I heard this story.
Original Nintendo64.
-SGI CPU at 105.5Mhz.
-400.000 polygons/sec, BumpMapping supported.
The story tells that one day SGI had a mistake in the CPU design and Nintendo was forced to take another CPU from another vendor, the vendor was IBM.
-IBM CPU at 93.75Mhz.
-150.000 polygons/sec, BumpMapping not supported.
The GPU wasn´t a new GPU, but the IBM CPU was a lot incompatible with the routines of RCP and was a bottleneck.
I need to know only one thing.
¿Is this story true or is a hoax?
Original Nintendo64.
-SGI CPU at 105.5Mhz.
-400.000 polygons/sec, BumpMapping supported.
The story tells that one day SGI had a mistake in the CPU design and Nintendo was forced to take another CPU from another vendor, the vendor was IBM.
-IBM CPU at 93.75Mhz.
-150.000 polygons/sec, BumpMapping not supported.
The GPU wasn´t a new GPU, but the IBM CPU was a lot incompatible with the routines of RCP and was a bottleneck.
I need to know only one thing.
¿Is this story true or is a hoax?