The topic of this thread is to be the GRAPHICAL TECHNOLOGY used in GTA IV.
Examples could be pixel shading, geometry shading, texturing, anti aliasing, texture streaming, lighting, etc.
I'm very interested in finding out exactly what graphical methods were used in this game.
For example, it seems that Level of Detail is used. This is because objects in the distance (even a moderately short distance away) look much less detailed. Is this an LOD system or is a blur filter being used instead of AA?
Examples could be pixel shading, geometry shading, texturing, anti aliasing, texture streaming, lighting, etc.
I'm very interested in finding out exactly what graphical methods were used in this game.
For example, it seems that Level of Detail is used. This is because objects in the distance (even a moderately short distance away) look much less detailed. Is this an LOD system or is a blur filter being used instead of AA?