The slowest XT in the world.

RussSchultz said:
Nappe1 said:
uhm... Radeon VE / Radeon 7000 didn't have HW T&L, which places it to DX6 more than DX7... ;) and of course all 8xxx were DX8, because there really wasn't more than 8500 and it's AIW DV and AIW variant, am I right? (FireGL products excluded, which weren't Radeons anyways...)
The 7000 supported DOT3, which was introduced in....DX7.

7200 supports tweening which was introduced in ... DX8
GF3 supports occlusion queries which was introduced in ... DX9

Does it make them DX8/DX9 cards?
 
The Verite 1000 was completely programmable. Does that make it DX10?

You can take any argument into the absurd.

Your two examples are technology outliers who's features, unsupported by DX, were evaluated through opengl (or XBOX) and included in a later version of the API because of their usefulness and popularity. Its all part of the marketting game to overshoot and hope your stuff is really important.

Its pretty obvious the RadeonVE/7000 was a reduced version of the Radeon/7500, where the reduction was pieces that could be emulated on the host without drastic reduction in capability from its target...DX7.
 
jjayb said:
Don't get me wrong, I agree that ATI's naming scheme sucks. But not for that reason. Why people insist that the 9 in the 9x00 products must mean dx9 is beyond me though.
Because it would make so much sense. x000 for entry-level, x400 for mid-range, x800 for high-end, with some numbers left over for the semi-annual refresh. And I'd prefer seeing speed-refreshes named xy50 rather than x[y+1]00--again, more sensible, IMO.
 
RussSchultz said:
The Verite 1000 was completely programmable. Does that make it DX10?

You can take any argument into the absurd.

Your two examples are technology outliers who's features, unsupported by DX, were evaluated through opengl (or XBOX) and included in a later version of the API because of their usefulness and popularity. Its all part of the marketting game to overshoot and hope your stuff is really important.

Its pretty obvious the RadeonVE/7000 was a reduced version of the Radeon/7500, where the reduction was pieces that could be emulated on the host without drastic reduction in capability from its target...DX7.

ahh... now I understand you... well, it is nice to know that Pyramid 3D actually was DX9 HW... ;) (somewhere here is thread thta has link on it's hw spec guide in pdf format. it is pretty hefty doc, so I recomend you reserve more than few evenings for it, if you really want to check it's compliancy nowadays API's...) ;)

Anyways, if DOT3 was so important feature in DX7, then Env bump mapping must have been at least as important in DX6, and that makes all pre-GeForce3 cards as pre-DX6 hw as well as GF4MX'es, right? ;)

yeah, yeah, I got your point. hopefully you got mine.

PS. Radeon 7000 was reduced version of Radeon 7200 (aka. Radeon Classic, Radeon VIVO / AIW). 7500 had multimonitor stuff that came from VE / 7000, which was released earlier. 7200 never had multimonitor support. (except clone mode when using tv-out refresh rates on monitor as well.)
 
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