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Deleted member 13524
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Ok I get that my previous post was moved because it referenced the Bethesda acquisition, but it's only relevant within this context of engine scalability:
Those two id Software employees deleted those tweets.
Considering recent events, they didn't delete those tweets because they changed their mind about the memory limitations.
They deleted those tweets because Phil Spencer literally just became their boss.
What do you guys think of these comments from ID Software? Is a lower rendering resolution and texture resolution not enough? Does the RT BVHs need the same amount of memory regardless of rendering resolution?
Really bummed about this RAM situation on the Series S. This isn't easy to compensate and drags down base spec quite a bit for next gen multi platform. RAM increase was already small compared to previous gen, now it's almost non existent. RT BVHs also need a lot of mem on top.
— Axel Gneiting (@axelgneiting) September 10, 2020
The memory situation is a big issue on the S. The much lower amount of memory and the split memory banks with drastically slower speeds will be a major issue. Aggressively lowering the render resolutions will marginally help but will not completely counteract the deficiencies.
— Billy Khan (@billykhan) September 10, 2020
Those two id Software employees deleted those tweets.
Considering recent events, they didn't delete those tweets because they changed their mind about the memory limitations.
They deleted those tweets because Phil Spencer literally just became their boss.