Why don't they just open a blog e share the link?The following is 41 tweets long
Why don't they just open a blog e share the link?The following is 41 tweets long
The odd thing to me is that you would think MS would have surveyed developers about these specs about whether they'd be adequate.
lol Gavin Stevens, the guy who release no games.
He must be the ultimate dev, being so lazy to not even release any games!!!
He even acknowledged that either RT will be lower quality on XsS (which is to be expected) or turned off. This is back to one of my example about a game where it is full of mirror, important for gameplay. We know that even with XsX power, it might not be possible to create everything with mirror at full 4k. What I'm thinking is that the RT quality need to be dropped enough that dropping the quality even more to accommodate XsS might not be possible. What to do with that kind of game? Wait for the gen after this or become PS5 exclusive. PC is always possible, just say the minimum is 2070. You can play it using 2060 but the experience might not be pleasant (which I don't mind. I played Arkham Knight on AMD Kaveri, yes, low but playable fps, 720p).
As an enthusiast, I don't like the existence of XsS. As a cheap gamer, I welcome XsX because now the bar to next gen is rather low. Other than the SSD thing (which I think still for console style subsystem SSD is still far away from being a standard on PC) is the cheapest RT GPU, which is 2060. Everything created for next gen, because of XsS, should be scalable to and very much playable on 2060 until the end of next gen.
It is somewhat funny to see these comments about not being able to scale down from the makers of Doom and Wolfenstein, which another studio scaled down to the Switch facing vastly greater challenges across basically every part of the system. I mean *the Switch*, which has only 2GB for games (iirc), and approximately zero processing power. And I'm sure you wouldn't want to go through that for every game, but with XSS it's not like you will.
I'm sure it'll cause some headaches and need to be planned around, but ultimately if you don't want to do that don't support the platform.
I was mostly joking, but posting messaging from people with an axe to grind undermines the message even if it's shared by those without blunt axes.Because he is a dev, an angry dev but other dev says exactly the same things but being more polite and some dev of Doom Eternal one of the biggest third party title and considered as one of the best on technology side.
I think it depends what you think as of portals, or how long you're willing to wait. R&C is obviously using a very slick implementation but you can bet that the two areas that portals bridge are almost certainly scaled back just a bit in complexity terms to make the world transition/generation as fast as possible.R&C is somewhat contrived and fantasy, but if you take a game like Last of Us, you're not exactly opening portals. Same with Call of Duty - there's a very set formula to how a number of AAA games are made.
In all this talk of developers negativity towards XSS, there should be nothing preventing 3rd party developers to release the most demanding high profile games only on PS5, XSX and PC's no? There will certainly be enough customers in this trio to buy the games.
And perhaps they'll need to scale back the marketing. I'm seeing terms like "targeting" which we all love. I recall early in 360's launch days, it was widely reported (and not necessarily factual) that all 360 games had to run at 720p native. It was also widely reported (and not necessarily factual) that Microsoft relaxed that TRC soon after. So. ¯\_(ツ)_/¯Thought the alleged problem was that MS is requiring any game that runs on the X to also run on the S at reduced visual quality.
Saw on Tom Warren's (The Verge) Twitter that he's asking any develops with S concerns or comments to PM him. I'm sure he's not the only journo lining up an S performance article.
It'd be awesome if he also asked for comments from developers who didn't have any concerns or didn't think releasing a title on XBSS would entail any difficulties.
It seems one sided if you only talk to developers who don't like like it. Versus getting balanced opinions by included developers who feel there isn't anything particularly special that needs to be done.
Regards,
SB
And perhaps they'll need to scale back the marketing. I'm seeing terms like "targeting" which we all love. I recall early in 360's launch days, it was widely reported (and not necessarily factual) that all 360 games had to run at 720p native. It was also widely reported (and not necessarily factual) that Microsoft relaxed that TRC soon after. So. ¯\_(ツ)_/¯
God I feel old