I'll reserve judgment until we see the real world results with the games and what shows up in faceoff articles from the fine technical folks.
I think it will be funny to see how the console will perform from 2022 and beyond.
I think it will be funny to see how the console will perform from 2022 and beyond.
I think it will be funny to see how the console will perform from 2022 and beyond.
Maybe, but it wont be worse than seeing how a Nintendo Switch or AMD 5600 is doing today.
Which you'll be done paying off your All Access & then you can upgrade to the Series X2 or Series S2 & keep a trucking playing all your games & not worrying about the hardware anymore.
Tommy McClain
They are understandably upset because it's more work to target another SKU. I don't think there's anything gameplay design wise that couldn't be done on Series X or PS5 that can't on Series S. Maybe I'm wrong, but if devs are supposedly going to target Series X and scale down, then graphics will take a hit.. but that's the idea. PCs with cheaper GPUs have to lower settings for a playable experience... same thing applies here.
If the CPU was much worse, and the SSD had lower bandwidth to the system memory, THEN I'd say it was a botched idea from the start.. but they "should" be able to mostly just down res and drop texture and effect qualities and make it work.
games are poorly optimized for PC this is why console games look great with lower specs,
Hm, 7850/70 outperforming base ps4, bad optimized.... Those days are over.
They don't complain about the CPU, GPU or SSD but mostly of the RAM configuration if Xbox Series S was 16GB and 128 bits bus all of them would be happy.
The advantage is not that big like I heard from a dev 10% but it exists.
I realize that, but that's my point. Lower quality textures, a 1440p framebuffer for less taxing games, and a 1080p framebuffer for more taxing games, SHOULD allow them to scale for the most part.. maybe some graphical effects reduced or at lower settings. But generally it should be able to provide the same gameplay experiences as the other two consoles. Obviously it's more of a pain in the butt though.
I've already spoken to him on twitter..Read the answer, they said reduce framebuffer to 1080p is not enough and they said interleaved memory configuration is a problem too. Again they are developing the game, they aren't armchair game developer like the majority of us.
And when the CTO of one of the best dev Id software on technical side complains about the RAM, I think it is best to listen. Billy Khan and Alex Gneiting work on AAA games with one great engine and they complain.
I've already spoken to him on twitter..
I'm well aware. They're echoing concerns... Devs ALWAYS want more memory.. None of them have flat out said things wont work.. they complain because it's MORE work.
You're possibly right about that.. but there's still PC to consider as well. I'm sure they mostly do that already anyway.Time and money count, it means the time they will lost to try to run decenlty the game on Xbox Series S will mean probably less time to optimize on Xbox Series X and probably PS5 too.
Like another dev say they will descope a bit meaning they will scale down their ambition.
Time and money count, it means the time they will lost to try to run decenlty the game on Xbox Series S will mean probably less time to optimize on Xbox Series X and probably PS5 too.
Like another dev say they will descope a bit meaning they will scale down their ambition as a result third party gamew will be less ambitious on Xbox Series X and PS5.
EDIT:
He is clear about it. Something would have been different if the minimum specs were PS5.
Really bummed about this RAM situation on the Series S. This isn't easy to compensate and drags down base spec quite a bit for next gen multi platform. RAM increase was already small compared to previous gen, now it's almost non existent. RT BVHs also need a lot of mem on top.
Also "it always scaled on PC" is nonsense. Every AAA game in the past decade or so has their assets made once so they run on min spec. Increasing sample counts a bit here and there for high settings isn't what you could truly have done with more power. Min spec matters.
Axel Gneiting Principal engine programmer at id Software