The REAL PD0 Trailer(s)

From 1UP's hands on:

Some objectives are entirely optional no matter how you're playing the game. One mission had a weapon stockpile hidden in an office off to the side of a warehouse. If you miss it, you'll get ambushed later in the stage by a group of shotgun-totting enemies. But find the weapons storage room, toss in a grenade and BOOM! -- no shotguns to face later on. Other parts of the levels can be handled differently depending on your tastes: turn off the lights in a warehouse and kill the enemies inside stealthily, knock out security cameras to avoid a second wave of bad guys, shoot up the final boss when you come across it midway through the level to soften it up for the final confrontation later.

It's these kind of touches that could really seperate PDZ from Halo in a positive way.
 
^Yeah, them tidbits sound great. Sounds alot like MGS3, infact you can do all of that in MGS3 apart from the lights thing :).

As with alot of people here i don't know what to think of this game, 1 month you see something and it looks great, another month goes by, new footage, not looking as hot.

Stressfull times :D
 
seismologist said:
good news for Xbox 360 fans since now they'll have something to play at launch.

Because Oblivion, Kameo, PGR3, NBA 2K6/06, Madden 06, Call of Duty 2, Ghost Recon 3 and Condemned just weren't enough...:rolleyes:
 
ImaginaryIndustryInsider said:
Some objectives are entirely optional no matter how you're playing the game. One mission had a weapon stockpile hidden in an office off to the side of a warehouse. If you miss it, you'll get ambushed later in the stage by a group of shotgun-totting enemies. But find the weapons storage room, toss in a grenade and BOOM! -- no shotguns to face later on.



Personally, I'd rather take the shotguns ;)

hm...Is there a weapon-carry limit?
 
scooby_dooby said:
Because Oblivion, Kameo, PGR3, NBA 2K6/06, Madden 06, Call of Duty 2, Ghost Recon 3 and Condemned just weren't enough...:rolleyes:

guess I should have said "something worth playing that they can call their own". I dont have high hopes for Kameo. PGR3 is just another racing game.
 
The game was playable tonight at the show . My friend is saying its really fun and once in awhile framerate becomes a problem but for the most part its stable .

He said it looks pretty good and he puts it above half life 2 and fear graphics
 
jvd said:
He said it looks pretty good and he puts it above half life 2 and fear graphics

Not bad given the development history and that it's a first gen title. :)
 
Gameplay videos and preview: http://previews.teamxbox.com/xbox-360/1205/Perfect-Dark-Zero/p1/

As we saw in the co-op demo, the visuals have been bolstered immensely. The framerate is smooth, the lighting is incredible, and the animations have the typical Rare quality to them. The draw distance and lack of fog, especially in the rooftops level, is probably the least noticed (but most important) aspect that makes PDZ look truly next-gen.

Joanna Dark is truly back and in a big way.
 
I would guess the content (including levels, AI, physics, etc) has been ready for some time now.

I suspect they disable some features (or simplify them?) to get a decent framerate in demo builds until the game is optimised for final hardware.
 
pipo said:
I would guess the content (including levels, AI, physics, etc) has been ready for some time now.

I suspect they disable some features (or simplify them?) to get a decent framerate in demo builds until the game is optimised for final hardware.

And I also think that in this demo that they have now playable, they have it on the easiest setting. When they were demoing the game they said something about having those blue arrows showing you where to go in the easiest setting and as we can be seen from those videos you have those helping arrows all the time, so the AI could be quite dumb for that reason as well...
 
Platon said:
And I also think that in this demo that they have now playable, they have it on the easiest setting. When they were demoing the game they said something about having those blue arrows showing you where to go in the easiest setting and as we can be seen from those videos you have those helping arrows all the time, so the AI could be quite dumb for that reason as well...


Yup, very true. I'd say this is the more likely scenario.
 
That was not what I was trying to say, and I don't expect this to be the case at all in the final game. :)
 
OK after those last movies IMO the game reached a acceptable level in gfx department (nothingh great but...), some animation and AI still looks poor but I guess (hope) that it still a reduced version (physics/animation/AI) on very easy settings, but the game look very fun and with very good ideas so I am happy, if they can beef the low points up to the same level than gfx and a good fremerate it should be a great purshache for every one.

Cant wait to try it :D .
 
seismologist said:
guess I should have said "something worth playing that they can call their own". I dont have high hopes for Kameo. PGR3 is just another racing game.
Excuse us if we ignore the ::ahem:: "opinion" of someone who intentionally calls game footage "prerendered" when Media outlets, who captured the footage first hand, clearly label it as being realtime.
 
pc999 said:
OK after those last movies IMO the game reached a acceptable level in gfx department (nothingh great but...), some animation and AI still looks poor but I guess (hope) that it still a reduced version (physics/animation/AI) on very easy settings, but the game look very fun and with very good ideas so I am happy, if they can beef the low points up to the same level than gfx and a good fremerate it should be a great purshache for every one.

Cant wait to try it :D .

demos are almost always shown running at the easiest settings. They don't want to frustrate the people who only have 10 minutes to play it before writing a report to be frustrated by not being able to get past the first room.
 
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