ImaginaryIndustryInsider
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From 1UP's hands on:
Some objectives are entirely optional no matter how you're playing the game. One mission had a weapon stockpile hidden in an office off to the side of a warehouse. If you miss it, you'll get ambushed later in the stage by a group of shotgun-totting enemies. But find the weapons storage room, toss in a grenade and BOOM! -- no shotguns to face later on. Other parts of the levels can be handled differently depending on your tastes: turn off the lights in a warehouse and kill the enemies inside stealthily, knock out security cameras to avoid a second wave of bad guys, shoot up the final boss when you come across it midway through the level to soften it up for the final confrontation later.
It's these kind of touches that could really seperate PDZ from Halo in a positive way.
Some objectives are entirely optional no matter how you're playing the game. One mission had a weapon stockpile hidden in an office off to the side of a warehouse. If you miss it, you'll get ambushed later in the stage by a group of shotgun-totting enemies. But find the weapons storage room, toss in a grenade and BOOM! -- no shotguns to face later on. Other parts of the levels can be handled differently depending on your tastes: turn off the lights in a warehouse and kill the enemies inside stealthily, knock out security cameras to avoid a second wave of bad guys, shoot up the final boss when you come across it midway through the level to soften it up for the final confrontation later.
It's these kind of touches that could really seperate PDZ from Halo in a positive way.