TEXAN:
IMGtec showed a racer demo for MBX at the show yesterday, I've only seen a screen of it do you know if there's a vid online?
Just more screens:
http://www.pvrgenerations.co.uk/
The demo is on an MBX-Lite chip integrated with a SuperH mobile core. The system has unified memory of 32 MB SDRAM. The CPU base seems similar to the DC's, but with a slightly higher clockrate, at 216 MHz and 389 MIPS (not sure about floating-point set-up). The graphics part runs at only 54 MHz and apparently comes equipped with an accompanying VGP.
Called PowerVR Racer, it was a 30 fps and above demonstration of multiple cars riding through a large city. It ran FSAA and used MIP-mapping. Geometry rates were decent, coming in a bit under Dreamcast levels. Multitexturing and reflection mapping were being performed.
They have to be because I've been doing a bit spec comparison and they completely blow the MBX out of the water in terms of features, such as pixel shading which mbx lacks, and 200mhz clock speeds all the while they are as energy efficient as the mbx's aswell, if not more so
MBX was an efficient implementation done in 2003 of PowerVR's Series 3 Kyro generation. These other chips are a good amount newer and in different states of readiness.
BitBoys appears to have a great IMR architecture, so it's not too surprising that they could compete. Falanx seems to me to be some kind of smart, hybrid tile-based immediate mode renderer, allowing great efficiency and some powerful anti-aliasing features. They should provide good competition to the MBX.
Ailuros:
I knew Mali was tile based the open question was if it was a deferred renderer. It looks like it is after all
It apparently breaks the scene up into tiles, but then processes the pixels from the polygons in order, somewhat like an IMR, to produce many subsampled pixels for use in its signature anti-aliasing features.
Kristof:
all I saw running was their SVG demo and their spaceship landing demo.
I remember the spaceship demo and others from the earlier video presentation. What did you think about them in person?
Shifty Geezer:
How do they compare with the PSPs capabilities?
PSP graphics push a lot of geometry, G40 is showing a lot of performance functionality, Mali can give fast framerates with the anti-aliasing on high, and MBX gives great IQ precision.
Panajev2001a:
Will a MBX based system, retailing for $249
Can't compare an end-product manufacture to a technology. PowerVR is highly cost competitive due to small size and gate count, memory efficiency and simple interface for implementation.
One day yes, but it does not look like for the time being
MBX was in silicon by 2003 and in product earlier in 2004, and that's been with the timing inefficiencies of having to deal with licensees and their interest/schedules.
and every motnh that passes is one more month that the PSP has been on the market and gained marketshare.
Not from MBX; the PSP isn't being sold to their market of licensees for mobile/embedded solutions.
what is that product and when did it launch on the market ?Also, how fast is that MBX incarnation and what is the price of the device (if it launched, this should be all public info, maybe not the exact specifications of the MBX GPUm but the rest should be available).
MBX SoCs for car information systems, phones, PDAs, etc have been shipping since earlier in 2004. The SH7770 sampled in May and is the 400 MHz, 2.8 GFLOPS, 720 MIPS SH-4A core integrated with an MBX 3D engine (2D engine on the SuperH apparently) and presumably VGP (maybe clocked at 100MHz?).