That's all well and good, but motion controls don't translate into many genres. Racing games? Flight simulations? What about real-time strategy? There are genres where I'm simply not a human performing human motions.
I do get the "mastering the controls" aspect - that happens in the hardcore flight simulation games, where many gamers essentially build replica cockpits and are forced to master a complex game - but I'm not sure that everyone seeks that. Players looking to Lair were expecting to have fun riding the dragons, and I can't imagine "mastering the controls" could really be equated to struggling with the controller like it was a piece of sports equipment, at least in their minds.
Of course, you drove at that same point yourself - player perception - but I simply don't know that this needs to change in videogames. My personal belief is that motion controls can be conveniently employed in something like a console RTS (with the Wii's pointer acting as a mouse) or on a PS3 title controlling a human for things like strafing or leaning. When they're overused, or arbitrarily forced on players in a scenario where a joystick would have worked just as well, it takes away from the game.
At the very least, traditional controls should be an option in the menu of these types of games.
I do get the "mastering the controls" aspect - that happens in the hardcore flight simulation games, where many gamers essentially build replica cockpits and are forced to master a complex game - but I'm not sure that everyone seeks that. Players looking to Lair were expecting to have fun riding the dragons, and I can't imagine "mastering the controls" could really be equated to struggling with the controller like it was a piece of sports equipment, at least in their minds.
Of course, you drove at that same point yourself - player perception - but I simply don't know that this needs to change in videogames. My personal belief is that motion controls can be conveniently employed in something like a console RTS (with the Wii's pointer acting as a mouse) or on a PS3 title controlling a human for things like strafing or leaning. When they're overused, or arbitrarily forced on players in a scenario where a joystick would have worked just as well, it takes away from the game.
At the very least, traditional controls should be an option in the menu of these types of games.