Another example of why motion control with current MEMS units suck. I've had the same issue with every single Wii game I've tried. Imprecision, failure rate with gestures of about 10%, lag, and a general feeling that the game would be better with analog controls.
Looks like Sony wasted their time putting gimmicky motion control in the DS instead of better rumble or some other innovation.
Mod:
This has been moved from the Lair thread, since it is indeed a bit off topic. Feel free to discuss anything wrong with motion control per se on any system: E.g. Lag, bad motion detection leading to wrong character actions, etc.
Looks like Sony wasted their time putting gimmicky motion control in the DS instead of better rumble or some other innovation.
Mod:
This has been moved from the Lair thread, since it is indeed a bit off topic. Feel free to discuss anything wrong with motion control per se on any system: E.g. Lag, bad motion detection leading to wrong character actions, etc.