The Order: 1886

Sure, it doesnt :)

Btw was that GI good? I havent seen it in person, but in many video it looked more like color grading.
It's a pretty nice effect which adds to the mood of the game.
looks better than the flashlight in Crysis 3 too ;)
 
Walls don't have to be mirrors to reflect light. You're missing the diffuse component.

I didn't say that the walls don't reflect light at all...which would make them invisible anyway.
I said that maybe those walls are not made of very reflective materials and that's why the flashlight doesn't cause evident reflections/glitter
Renegade mentioned TLOU and in TLOU indeed if you light up a metal surface with the flashlight you get evident reflections/glitter but not if you light up a brick wall.

Now I checked the video again and the walls are covered with tiles of some kid and actually there are evident reflections at least form fixed lights.

Edit.
For the record I don't spend hours staring at a wall in a video game to see if light is reflected accordingly/properly.
I think that achieving believable lighting is more important than 100% physically correct lighting so as log as what I see is convincing, believable I will be fine ;)
 
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For the record I don't spend hours staring at a wall in a video game to see if light is reflected accordingly/properly.
I think that achieving believable lighting is more important than 100% physically correct lighting so as log as what I see is convincing, believable I will be fine ;)
Correct GI, or even any sign of secondary lighting, is pretty obvious. Like ambient occlusions versus no shadows at all. You don't have to go spending hours staring at the ground to see if a game has contact shadows or not. You don't need to stay at walls to see if it's lighting up correctly. If the torch looks like a computer game, lighting up just a circle of light instead of some light illuminating the rest of the room, then it's not right.
 
As I said I am fine as long as lighting (but also physics) is believable and convincing, if what I see in-game looks right but I if lighting isn't 100% correct it's not a problem for me.
I am expecting a certain level of approximation and I am fine with it.

BTW I didn't see anything in that video that made me think "This is wrong!".
 
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anyone see those scans? Looks amazing, since RAD said physics plays a major role in the game then it will look even more amazing in action.
 
Ah so they are. You can see the GI article scans. They're pretty sweet :p

Looking at them again, I'm starting to get a Dishonored vibe. Which is a good thing!

Whoa ! These shots look mighty nice. The ones I saw earlier were very low quality scans and did not impress much. Loving these. Seeing these in full res in motion would be awesome ! I have to say this is mighty mighty impressive coming from a psp dev :p !

Holy moly : the shot with the woman kneeling ,(the scans. I saw earleir didn't have that) look at them shadows :runaway: ! Now. I see them @L. Scofield !! Hope they havea solid gripping story ! Their sense of atmosphere and art is rocksolid ! Man, reminds me of From Hell ( but that had some really beautiful use of colours)

But looks like the bane of low res textures hasn't yet left us. When is this game coming out? How much time dot hey have ? man, I am getting too excited !
 
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Ah so they are. You can see the GI article scans. They're pretty sweet :p

Looking at them again, I'm starting to get a Dishonored vibe. Which is a good thing!

Oh my sweet lord, the lighting, textures and shaders are making this game look photorealistic! The amount of polygons in those characters look ridiculously high. I think they even exceed the reveal trailer in some places.
 
I must say that I really like the letterboxing.
Now I sincerely hope that they won't use HUD because that would indeed ruin the "movie like" look.
 
That would not change the fact that HUD it's immersion-braking, it's rarely organic and that it's constant reminder that you are playing a video game.
There are more elegant solution than HUD in my opinion.
 
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That would not change the fact that HUD it's immersion-braking, it's rarely organic and that it's constant reminder that you are playing a video game.
There are more elegant solution than HUD in my opinion.

minimalistic HUD will look best for this game. Maybe just a translucent ammo counter.
 
minimalistic HUD will look best for this game. Maybe just a translucent ammo counter.

Minimalist HUD a la MGS it's fine (also Final Fantasy XV has very minimalist(stylish HUD) but actual ammo counter on weapons would be much better.
Of course they can't use holographic as in Dead Space or The Division so considered the historical period they could use small "cash register" counter on bigger weapons.

I can think of at least 5 ways to not use ammo counter and still mange to tell the player how many bullet are left...at that only by using visual cues.
 
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