The Order: 1886

And KZ:SF reduces jaggies only when the camera is moving.
I'm familiar with the effect you're talking about, and I'm not convinced that it's the temporal reprojection kicking in. Even if it is, that suggests that it was very incorrectly implemented; the entire idea is that you shift your sample points between frames so that it works "in a still image", and you apply motion reprojection to make it work for moving images as well.

Here's what I notice in KZSF. Go to somewhere where there are texture-based effects producing lots of extremely high-frequency detail with significant contrast. Intersstingly, the average luminance of these on-screen regions can very visibly change during the motion, especially if the surface is overall dark with high-frequency bright highlights. Furthermore, when I shove my face right up against the TV and look at edges with sharp 1-pixel-wide highlights along them, in slight movement it seems like the sizes of the stairsteps isn't changing, it's just less visible because the highlight is suppressed and becomes much less contrasted against the rest of the surface and its background.
When motion stops, it takes maybe a bit over half a second for the color to readjust and fine details to be sharply resolved again.

My suspicion is that this effect isn't temporal reprojection at all, but rather just some "smart" low-pass filter that gets applied to moving regions with the intention of suppressing crawling jaggies and shimmering, takes a moment to back off after motions stops (perhaps to make the transition less obvious?), and is quite possibly not gamma-correct.

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In any case, I just checked ISS, and it behaves nothing like KZSF in this regard. If anything, ISS's handling of aliases is impressively consistent between static and moving scenery. When I switch between static and slow pans, the stairsteps of undersampled details aren't changing at all (aside from the degree of movement causing them to crawl slowly or not). And with medium motion, I'm seeing the opposite of what you claim; I've been watching details that are broken up into wide off-and-on blob patterns suddenly snap into half-decent continuous lines when I let off the analog stick.
 
Holy mother of God at the Gamersyde screens :oops: !
image_the_order_1886-25122-2752_0012.jpg

Thats pure beauty !

Just bring it to my ps4 now :p !
 
The Order Is delayed to Early 2015 :(

Link

Then how long has it been in development ? 3 years ? I'm still amazed about the time it takes to
develop "good" games these days. Looks like the PS4 devkits haven't been available too long, too short to release a lot of AAA titles in the 2nd year of the console's lifespan.
 
Apparently still almost a year away ... so I am enthused about the game, but not ready to get emotionally invested just yet. ;)
 
It seems Sony really wants to release full, properly finalised and optimised games instead of sticking to strict schedules and risk releasing unfinished products. Driveclub and this one better be very good!
 
Apparently still almost a year away ... so I am enthused about the game, but not ready to get emotionally invested just yet. ;)
They've said "early 2015" and in the Eurogamer article, on bumping it from Holidays 2014 they described the delay as "not that long" so I'm betting on a February release. Not with actual money, naturally :)
 
Was it Thuway? If he's saying February, I'm saying March!
 
Holy mother of God at the Gamersyde screens :oops: !
image_the_order_1886-25122-2752_0012.jpg

Thats pure beauty !

Just bring it to my ps4 now :p !

Reminds me of that look in the Infiltrator demo, with the low contrast and raised blacks. It's amazing what a few tweaks to the tonal range can do to help make it seem more CGI like.
 
much longer footage:

The laser bends, is it auto aimed then ! Nice weapons !
These guys really feel like people and not video game characters, thats for sure.
 
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Yeah the rendering quality of this game is way ahead of the curve on consoles maybe even PC. I hope to see some intense set pieces with swarms of half breeds and fancy particle effects at E3.
 
When was the comment about changing AA methods made? Shame the author didn't link to the tweets directly...
 
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