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Coincidence....?
Coincidence....?
I've just realized that 1886 was the year Coca-Cola was invented...
So... Knights of the Round Table, speeding around in London in a car, drinking Coke?
Should've been called The Chaos, I guess
I haven't been following this game much, it's looking more interesting lately though.
One issue i have is with the black borders, are they going to be in the final release? seems silly to "choose" such a thing.
For me this was the most awesome game of Sony's E3. It looked really good. Other than that I don't know much about the game, I kinda liked the art style and the graphics.Hum, I thought the trailer looked good, nothing that the PS4 couldn't handled. Hopefully the extra time will turn eye candy into graphic joygasms!
The letterboxing is for cinematic reasons (dialogue, cutscenes, etc…), while full view is more gameplay specific. You can see this from the online scans...
I'm pretty sure gameplay also has black bars. Every screen I've seen has been 1920x800.
I'm not bothered by it much. Pretty much every movie has a ~2.40 AR and I'm a pretty big movie guy so I'm used to it.
Letterboxing is just to preserve the AR. I've seen screens without letterboxing, but they were still 1920x800. While not visible in the screenshot, they would have to be added to preserve the AR. Unless I see a screenshot without bars that is 1920x1080 or a quote for the team, I'm pretty sure there are black bars through-out the game.I can't link the scans (no, no, policy)... but there are plenty without the letterboxing. The ones that do have the letterboxing, look more "cutscene" in nature.
Letterboxing is to preserve the aspect ratio. All screens I've seen (including screens without black bars) have been 1920x800. Black bars (while not present on the screenshots) will be there to preserve the AR.
I’m not disputing aspect ratio or its nature. We have no actual confirmation of how it is used or applied (story/gameplay/cutscene wise). There are plenty of 1280x720 and 1920x1080 pictures floating around without the stretch distortion (or squashed @720p) that letteringboxing would cause at these ratios. We had plenty of games (initial photo release) on the market that used letterboxing in promoting that cinematic feel… and gameplay usually was/is in full screen view.
If you can provide me with “YES WE ARE USING LETTERBOXING ALL THROUGH THE GAME!" confirmation… then my observation would be incorrect from the photos that I’m viewing. Other than that, we will have to wait on the official confirmation of such nature.
Cinematic aspect means more cinema-like and less pixels so more power per pixel for those being rendered. It's the same number of pixels as 900p, but without any upscale blur. If the gameplay suits the format, it makes a lot of sense.
Yes, that's why I said it hasn't any upscale blur. It's the same number of pixels but they're native to the display. 900p is a 25% reduction in pixels over 1080p but upscaling adds a slight blur to every pixel. So 'cinematic 1080p' is a choice that enjoys the gain in pixel power of 900p without suffering the blur, at a cost of vertical FOV (which could adversely impact gameplay with notable verticality, like a shooter with buildings where you need to check above you for enemies). Cinematic 1080p would be good for games like the original SW: Battlefronts which was very flat, or a racer.Its different from 900p as the horizontal resolution is intact.