got to chapter 13.
Holy .... looks amazing, sounds amazing, intriguing presentation and story, cutscene plays like shit, frustrating stealth mission.
seriously, the cutscene gameplay is super bad. The developer sometime consistent with the button prompts and sometimes they change it to random for no reason. Its also insta-death when fails.
To Developers that keeps adding gameplay in cutscene, PLEASE, learn from Asura's Wrath. In that game, the button press is consistent AND you are allowed to fail (the cutscene will have minor variance). But the most satisfying thing is, the cutscene almost-perfectly in sync with button press (e.g. rapid punch = rapidly press button, holding enemy = holding button).
Holy .... looks amazing, sounds amazing, intriguing presentation and story, cutscene plays like shit, frustrating stealth mission.
seriously, the cutscene gameplay is super bad. The developer sometime consistent with the button prompts and sometimes they change it to random for no reason. Its also insta-death when fails.
To Developers that keeps adding gameplay in cutscene, PLEASE, learn from Asura's Wrath. In that game, the button press is consistent AND you are allowed to fail (the cutscene will have minor variance). But the most satisfying thing is, the cutscene almost-perfectly in sync with button press (e.g. rapid punch = rapidly press button, holding enemy = holding button).