The official TGS 2006 thread...

Didn't anyone notice this :oops:
Emulators for old systems - Mega Drive and PC Engine titles can be downloaded over the network as well

This, however got me a bit worried :???:
In the last 12 years, a massive library of titles has been built up for PS1 and PS2 - thousands in total.

The PS3 can emulate those titles over the network, and beginning with those with smaller volumes of data, those will be made available to users in that manner. He first talked about that possibility in 2000 when the PS2 launched - this year it will become a reality.
Is the backwards compatibility of PS1 and PS2 games down to selected downloadable "ports"? Will PS3 not be bc with my discs??
 
This, however got me a bit worried :???:

Is the backwards compatibility of PS1 and PS2 games down to selected downloadable "ports"? Will PS3 not be bc with my discs??
I imagine it's full BC with disc based games you own, and the downloadable content is just delivered piecemeal rather than offering 10,000 games from day one.
 
The 20gig HDMI and the MegaDrive / PCEngine ports - I wonder where they got this from :rolleyes: - were new. Otherwise it was a boring remix of Ken's last speeches.
 
It was a PS3 TGS

Ahhh...got back from a long hard day of TGS yesterday.

Since I was working all day I barely had time to check out any of the other booths, but I was able to sneak in a total of about 2 hours to get my hands on most of the PS3 titles and check out X360 as well.

All I have to say is, Sony really owned the show. There wasn't a single person I talked to who wasn't totally impressed with what they had to show on the PS3. I was kind of scared thinking the PS3 is difficult to design games for, and expecting a showing quite sub-par of X360, only to be completely blown away by what I saw.

Lair= Really cool. Nice control with the pad and cool lighting.
Heavenly Sword= Finally got to play it. It kicks ass. Super easy to control, do counters, super moves, everything looks incredible.
Virtual Fighter 5= Arcade perfect. Absolutely beautiful.
Warhawk=Again cool motion sensitive controls. Nice animations on the ship.
Resistance=I will buy this at launch. Soooo detailed, so much going on. I died about 5 times in a row. I suck at FPSs, but this may also mean the AI is up there.

The PS3 was really something. If you had your doubts you can lay them aside. It's on the money.
 
Thanks for your input and impressions Oninotsume. I was wondering, is the Heavenly Sword demo the same one from e3 or is it a new demo? I was kinda hoping on seeing something new, but it seems sites are reporting its the same one from e3.

Also, how did the people there accept Resistance, its sure to be a hit in america and europe, but I'm not sure the Japan public care too much about first person shooters.

Thanks again.
 
I imagine it's full BC with disc based games you own, and the downloadable content is just delivered piecemeal rather than offering 10,000 games from day one.


huh?

downloading small files via online service as MS does with theirs to make the games BC?

EDIT:

Oh yea... what online service? ;)
 
Last edited by a moderator:
huh?

downloading small files via online service as MS does with theirs to make the games BC?

EDIT:

Oh yea... what online service? ;)

Doubtful. Consider this, many old games are rare and expensive. If you have a disc it should work out of the box, but say you never could track down a copy of Suikoden II. Sony can sell you a downloadable version. Seems pretty strait forward to me.
 
Interview with Phil Harrsion on Famitsu

my translation:

Q: Tell us about the current status of software development in the Worldwide Studios.
Harrison: I am constantly holding the task and looking out on software development. Especially before launching a new system, -as you know- there are various problems. But now, I think you’ll understand, if you’re watching the state of things at this game-show, I think that the software development teams did a extremely great job.

Q: In comparison to [the launch of] Playstation 2, we feel that the software has been really well developed.
H: Well, in the PS2 era, the only title that was developed by SCE during the launch time was “Fantavisionâ€. It was a splendid title, but it was what you would call a small-scale title. This time however, we carried out “sharing of technology†with all teams right from the initial stage of development and we were able to set-up a development structure so that we could make good use of the PS3 system. Due to that sharing everyone could integrate various creative ideas and creating very unique titles became possible. Regarding the creation of games, sharing technologies between the teams is an important trend.

Q: But so far it was common sense in the game industry, things like technology should never leave one’s hands…
H: I agree

Q: But on Playstation 3 it’s not like that?
H: During the PS2 era, a single developer was alone responsible for graphics, sound, etc. all in the form of vertical integration. But with PS3 possibilities have multiplied (literal: spread out), it’s a different era. In the time of vertical [integration] we’ve accept vertical [integration] on PS2. The computer chips in the PS2 were very complicated and difficult to handle (literal: treat). But since PS3’s cell processor has so many universal applications, we want to greatly contribute to software with so-called divisions (sections, parts). {this sentence is definitely fuzzy, but I did my best… no guarantee on this sentence}

Q: In the Worldwide Studios there’re various work-teams, but after removing those hedges (non-literal: boundaries) software development can be very efficient.
H: Yes. Akasaka’s SCE office, London studios, America’s studios, each has its own distinctive technologies on its floors. In the past it was like that, but the present is a time in which there aren’t single offices, but in which techniques and creative ideas are shared in the whole world across the borders of countries. Because of so-called international trends, we really succeed in supporting of skills. The virtualization of games, which are not restricted to specific locations, but which are shared within a network, is a very logical conclusion, as far as our business is concerned.

Q: The role of the Worldwide Studios is the unification of studios?
H: It’s not that simple. It’s different from unifying [the studios]. SCE develops in various places in Japan, America and Europe very unique titles. SCE is probably the only company [that does so]. If these were to be unified (integrated), it’d possible to lose the creativity that created the success in each of those places. That’s why we believe that it’s good if that happens in all studios by sharing ideas, visions and technologies, but we also want to make customer relations (client relations) and distinctive culture important. It’s not like we want to create [something like] Hollywood. Hollywood distributes content, which it created in a single location, to the world. It is not the case that we want to create [something like] Hollywood.

Q: The PS3 titles displayed in the currently SCE are all surely unique.
H: Yes.

Q: From those unique titles, which titles are you recommending?
H: That’s a hard question – bitter smile – For example, “Resistanceâ€. This has especially gathered attention in the West. Special quality of hardware, functions, network, 3d, etc., it’s a title comprised of all those things. Moreover, Level 5’s “White Knight’s Taleâ€. It’s title that not only getting noticed in Japan, but also worldwide. Don’t you agree?

Q: Personally, I am really anxious about “Africaâ€. –smile-
H: You have your eye in the right place. –smile – You could call “Africa†a good example where we show things that combine real and virtual things. (literal: cross real and virtual things).

Q: How many titles are approximately in development at Worldwide Studios?
H: Counting PS3, PS2 and PSP, about 190 titles.

Q: How many titles of that are for PS3?
H: Ca. 100 are for PS3. Of course, there are some roughly close to completion like “Resistance†and some that haven’t even started. There still some vertical motion {i.e. the number is still pending}, but basically that number is increasing. Look forward to it.
 
Very nice hupfinsgack, thanks for the translation once again. No real juicy information but not really bad news either. 100 titles in development for ps3 by Sony alone is pretty nice. :)

As a side note, anybody else think that Phil is Sony's best speaker? It just seems like hes the one that really makes sense more so than the other guys. Good presenter as well, he can turn something boring into atleast something interesting.
 
Wowzers, does Phil Harrison actually speak that level of Japanese or was he just well translated there?
 
Very nice hupfinsgack, thanks for the translation once again. No real juicy information but not really bad news either. 100 titles in development for ps3 by Sony alone is pretty nice.
100 titles! I think that's important, though had no idea they were in a position to be so large. The need to differentiate from the other platforms, and lots of first party titles where they can be diverse as they like is going to manage that.
As a side note, anybody else think that Phil is Sony's best speaker? It just seems like hes the one that really makes sense more so than the other guys. Good presenter as well, he can turn something boring into atleast something interesting.
He's definitely their main front-man. Less prone to nonsense-speak than the others ;)
 
huh?

downloading small files via online service as MS does with theirs to make the games BC?
I meant downloading the library peicemeal, one game at a time. This ties in with the comment that the first available titles will be the smaller titles. Though on closer inspection, that seems more a case of streaming the game over the internet. Thus my revised position is...

  • BC is available on all titles when you put the PS1/2 disc in the drive
  • Emulation for some games will be possible by streaming/downloading the game over the internet - gaming on demand
 
I've just come back from TGS!!

I took a bunch of pictures (unfortunatly for you, mostly of booth babes). Also there were gaggles of cos-players there. I got some good shots. I'll post some of them a little later. Here is a teaser.

mgs5nerdwarlm0.jpg



Anyway here are my impressions.

I only got to play 2 games. Motorstorm and Lair.

Motorstorm - When I watched other people playing it, it looked really awesome. The collisions and crash modeling is by far the most impressive part of the game for me. My impressions from watching some others play it (while I was waiting in line) was wow its not really as blurry as I was expecting. But when I actually played it myself, damn it got blurry at times - especially when going fast. I rode a some kind of motor bike. I was impressed with the actual animation of the thing and the rider on it (a chick I think).

The PS3 controler impressed me. The shoulder buttons are these squeezy analog triggers and they feel very nice. Perfect for match for racing type games. In Motorstorm they use the right analog trigger for throttle and I think the other one is analog brakeing. (I didn't really brake at all so I am not sure, but I think thats what the booth babe told me)

Lair... The game is everywhere from really goregeous to a real mess. I supposed some of fault can be placed on the players who don't really know how to play the game making the game look worse than it really is. I only played it breifly, but it was pretty much what I was expecting. The only part that surprised me what the abilty to get off the dragon and get a little on foot action. The game has significant frame rate issues still, to the point where I couldn't really enjoy it. But I fully expect them to fix that by the final build. This game is no where near to completion judging from what I saw. They basically only have a tech demo right now.

The F1 game impressed me. The actual gameplay looks very fast and very smooth. I think it might be 1080p. At least it looked like the HUD was being rendered at 1080p because it was perfectly sharp. I am guessing that that the 3D rendered part was just upscaled from 780p and and native 1080p HUD drawn over it. But that is just a guess and I never imagined people attempting that before today. My first impression was wow this looks 1080p though. After seeing both Motorstorm and F1 in action, I actually more interested in F1.

Still have a lot of PS3 games to talk about... Genji actually looked better than I expected. It actually "looks" really good. I have no idea if it's actually fun though. Also Fatal Inertia looks really really good visually. Both of these games exceeded by expectations at least in the visuals dept.

I watched some people playing DMC4. This is another game that exceeded my expectations. But they werent particularlly high to begin with. And I'm not a huge DMC fan. Still this looked quite good.

Ok, now the game that impressed me the most in the Sony booth was Sonic the Hedgehog of all things! The game looks amazing, and even better, it looks really fun. This is on my must buy list now. I havent decided if I will get the PS3 or xbox360 version yet though.


Warhawk I only got a peek of. They were play mutiplayer sessions of it but the stations were inside a tented area. I could only see the game through the cracks in the tent. And I didnt care enough to wait in the long line to have a turn. It looked as expected. The only thing I wasnt expecting was for everyone to spend so much time outside of their planes! At least for this MP session, everyone was running around on foot most of the time. And it kind of reminded me of just a typical DM game with vehicles. like UT 2004 or something. Clouds in warhawk are even more impressive than I was expecting, and I wish they add them to Lair as well.

Resistance I only got a peek of as well... nothing to report it looked as expected. Same for Ridge Racer 7. Same for Heavenly Sword. Same for VF5.

GT HD. You know, probably the best actual improvement to this game over the last ps2 version is that you play it on the ps3 controler which is SIGNIFICANTLY better for racing games. Graphically it is just meh.

I attended one of Konami's special events. And I was a meer stones throw from Kojima himself! He talked for a very long time ... eventually he showed the new MGS4 trailer. I has not seen it on my PC yet so it this was the first time for me. Compared to the other trailers the animation was a bit jerky, and the frame rate needs improvement. But the reveal at the end was pretty sweet. The Metal Gear Portable OPS trailer actually impressed me more than the MGS4 one. Still it was cool having Kojima himself demo there to show of the trailer. The voice actor for Snake was there too. And there was a taped showing of Harry who is doing the music for MGS again giving a little commentary.


I hung out in the Microsoft booth for a bit. It was small though. The only game that wowed there was Lost Planet! Aside from that the only other 360 game that excited me was DOAX2.

MS seemed a little quieter compared to Sony's presence. But Nintendo!! Where the hell was Nintendo. If it wasnt for some Wii action at the Sega booth and Kojima mentioning Wii once I would have totally forgot it even existed.

Anyway this post has gotten far too long and I'll end it here for now. I'll be sorting through the photos I took and I'll have them posted soon enough.
 
Nice impressions inefficient, thanks!

Not sure if it's been posted anywhere, but there's a video of Phil Harrison showing off some of the PS3 OS functionality - specifically photo viewing, and web browsing. The photo viewing in particular seems to have changed quite a bit since E3 - they now have a new mode whereby your photos are rendered onto 3D paper so they look like polaroid shots drifting down onto a table..if you get what I mean. Here's a shot:

ps3oskm5.jpg


It's pretty slick, quite pretty. Just one of a number of different slideshow options they're planning, apparently.

Web browser was also shown, here's a shot with the bookmarks menu open:

ps3os2cy5.jpg


Apparently he also demoed the browsing of media on your PS3 via your PSP, although that's not in the video. Here's the link to the vid:

http://www.gamevideos.com/video/id/6358
 
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