Providing a piece of compelling mass market software that lights sales charts on fire doesn't necessarily have anything to do with the power of the hardware.
It will cost too much money to be financially viable. Or lose too much money.
where do you get this idea that a console can be as good as a high-end PC? That's outmoded thinking. The PC has accelerated away in terms of power and the consoles cannot compete. It's a ridiculous notion to look to console to provide that level of performance within what we consider a normal box. But agree or not, there's no point repeating this same old discussion again. You want better GPUs and we've all heard that now. It might happen or it might not. People should stick to talking about thermals and costs and die sizes in making these predictions, and determining if XB3 or PS4 will have something akin to a GTX 680 based on considered factors, irrespective of what anyone here wants to see in a console.
I'm curious since I don't participate in the technical threads around here, but how many times has this been brought up?360 and PS3 would of shown a much much bigger leap in graphics over X-box and PS2 if they didn't have to render in the 'HD era', that is where a lot of there power was wasted and why the jump at times seemed so small. The extra power the next generation consoles have will more then likely be consumed by natively rendering at 1920x1080.
I'm curious since I don't participate in the technical threads around here, but how many times has this been brought up?
Me personally? I don't care if all console games are stuck at 1280x720. Take the focus off of resolution and put the graphical power back into the actual games (frame-rate, physics, graphics, etc.) themselves. I think going beyond 720p should be done in the form of upscaling, worrying about several different resolutions will just lead us back to current console problems like screen-tearing, uneven frame-rates, and texture pop-in as trade-offs.
Consoles are about ease-of-use, the only thing I should be worried about on consoles is changing the control configuration. Integrating a few options here and there is fine, but tweaking at PC-level would be too much. The things that makes me worried about current and next-gen consoles is focusing on online services/games with DRM and proprietary accessories, now that scares the hell out of me.:
Sure but if your on a video game forum your already a part of the 1%.
I think you could have a significant power deficit and I don't know if the majority of people would notice.
There is a point below which the disparity is obvious and people vote with their wallets, but I think given where we are with polygon counts and shaders, that disparity may have to be pretty large.
I actually don't think there will be a big disparity, I suspect both sides have similar power constraints, and that will equate to similar overall performance. Though it's still possible we may see very different trade offs.
Gamers who discuss on video game forums or who read gaming sites for reviews etc are only 1% of total PS3/360 owners?
This gen, all the people who I know who have PS3s, if you asked them why they got a PS3 rather than a 360, the first reason they'd give was because it was more powerful.
And this is either something they'd read on IGN, or some forum or they'd been evangelised by one of their more interested gamer friends.
Yes, you're completely correct. It couldn't be the "It only does everything" commercials or any of the other mass market media blitzes that Sony did for a long time. It couldn't be they had the previous PS2/PSX console either. It certainly couldn't be brand loyalty. It certainly couldn't be blind fanboy-ism either. It must be online forums. Indeed.
Just hoping that "next-gen" consoles will be able to offer much better visuals than just "Frostbite 2" PC Ultra visuals.
Plus there's that whole diminishing returns thing.
Are you prepared to wait until Winter of 2014 or Spring of 2015 for the console to launch?Also:
It's already sad enough that "RSX" for example apparently wasn't based on G80 but still has to last for more than six years...
So please do not let such a "catastrophe" happen again...
So both apparently came out in the same week, but still the RSX (unfortunately) was only based on an old and much less exciting G70/G71?
Why? If they really wanted to, they probably could have based it on the G80, couldn't they
G80 consumed nearly twice the power under full load and kicked out a lot more heat then G70, Sony could not of put that into the PS3 without having to delay the machine and redesign the whole console.
It was also a lot more expensive, people thought PS3 as it is was really high priced at launch so can you imagine the cost with G80 in there?
They probably could have developed/designed the G80 and a G80 based PS3 alongside each other, couldn't they?
Or do you want to suggest that the first time SCEI heard about the G80 was on November 8, 2006 ?
Sony only had 200w of power to play with
Sony again only have a power budget of 200w again for PS4
Link ?