Thanks for the answer.
I never worked with audio/music for a game so I cant say much about it tools, actually I dont even know what they use (I have seen them working on some very well know daws, but I doubt it is what you mean by tools, probably the API).
It is something that fascinate me, there is somethings (like audio or even physics) that everybody wants more or less in the same way and there is a cheap and powerful solutions for it, DSPs some of them with values/variables enough to be quite flexible, yet nones use it or implement it in a efficient way That is so true that Intel/AMD/Nvidea now use dedicated HW for certain tasks, like video transcoding and everybody loves it.
Anyone knows why nobody else does it
I never worked with audio/music for a game so I cant say much about it tools, actually I dont even know what they use (I have seen them working on some very well know daws, but I doubt it is what you mean by tools, probably the API).
It is something that fascinate me, there is somethings (like audio or even physics) that everybody wants more or less in the same way and there is a cheap and powerful solutions for it, DSPs some of them with values/variables enough to be quite flexible, yet nones use it or implement it in a efficient way That is so true that Intel/AMD/Nvidea now use dedicated HW for certain tasks, like video transcoding and everybody loves it.
Anyone knows why nobody else does it