ID Software has always choosen to keep the company small in size, but as the complexity of content creation is still increasing, will ID Software have to increase its staff size signifigantly to stay competitive? EPIC and Valve by comparison seems to have slowly grown their staff sizes over the years, so should be more prepared for an increased workload a higher quality 3d game enviroment engine based around a 200 million plus transistor GPU can produce.
Will ID Software have to restructure itself to deliver a bleeding edge game? The programming side of things ID is probably ok, but when it comes to animators, level designers, modelers, and texture artists the company looks really thin.
Or maybe ID will just decide to make the best game it can with its small staff size and ignore exploting technology to the max?
Will ID Software have to restructure itself to deliver a bleeding edge game? The programming side of things ID is probably ok, but when it comes to animators, level designers, modelers, and texture artists the company looks really thin.
Or maybe ID will just decide to make the best game it can with its small staff size and ignore exploting technology to the max?