I have been reading alot of Monday-morning quarterbacking commentary on the "run-away" success Nintendo with the Wii and the DS lately. I think most analysts, journalists, gamers, game-makers, and critics (did I miss anyone?) are missing the point. I most-recently read an article on the logical fallacy of the nature of the "casual gamer audience" by game companies, and I agree with much, if not most, of what the author says. I have a big problem with his analysis, though. It speaks truth but is bias at the same time...bias as in not giving weight to the concerns of gamers who enjoy a more complex, in-depth style of game at the top of the spectrum which he describes (read his article here: Birdmen and the Casual Fallacy by Sean Malstrom). He attempts to "rationalize away" (as he likes to say) the very real concern that "hardcore gamers" have...their type of gaming may be deemphasized by business types--the guys who make the decisions on what games will get made. He seems to lack empathy for these individuals. I'd like to readjust his train of thought to a more objective path. It is a model for having a successful gaming business that each and every company, if they plan on being successful, must follow. Atari met it originally, then Nintendo (8-bit era), then Sega and Nintendo (16-bit era), then Sony (32-bit era), then Sony again (last-gen), and finally Nintendo (current-gen).
The criteria for success in the gaming business can be summed up as follows:
"How to create a successful gaming platform...by Mike Rogers
Incorporate these 3 things in no particular order (each is as important as the next):
-Reasonable prices for system, peripherals, and games.
-An innovative technology/hardware shtick to initially draw people in.
-A diverse and wide-reaching library of software (ranging from simple/bargain-bin to complex/high-production values and inclusive of all subject matters and genres)."
All of the successful gaming platforms in history have met these basic requirements. The requirements, however, are relative in terms of the available competition. There is no measure of each in terms of absolutes. Remember that before trying to deconstruct what I am saying.
The criteria for success in the gaming business can be summed up as follows:
"How to create a successful gaming platform...by Mike Rogers
Incorporate these 3 things in no particular order (each is as important as the next):
-Reasonable prices for system, peripherals, and games.
-An innovative technology/hardware shtick to initially draw people in.
-A diverse and wide-reaching library of software (ranging from simple/bargain-bin to complex/high-production values and inclusive of all subject matters and genres)."
All of the successful gaming platforms in history have met these basic requirements. The requirements, however, are relative in terms of the available competition. There is no measure of each in terms of absolutes. Remember that before trying to deconstruct what I am saying.