Maybe you don't understand. What "proof" do you need of my claim that reviewers should use reasoning when reviewing a game? I'm genuinely perplexed why you keep latching on to this.
I understand.
Reason about - gameplay mechanics, comparison with peers, what's there to or not to get excited about etc
Don't reason about - what's there on a technical level, why it should or should not be forgiven. Report what's there and apply the same standard to all games.
Do you understand?
Asher said:
Developers don't usually get to choose when their games get released, the publishers get to do that. This is a case of a game clearly pushed for release to make the holiday rush. I don't think the game itself should be blasted for minor glitches that are sure to be fixed in a patch. Many times a patch is available the day the game is out on the street due to the lag in RTM and street dates.
Aaaaaaarrrrggggghhhhh!!!!!
This isn't about Mass Affect. You said you understood that.
*sigh*
I never said Mass Affect should get blasted. I would hope that it isn't. It deserves better than that.
However, it should be graded according to the same standard as other games and whether patches are coming or not should not affect how it is critiqued.
Whether a developer or a publisher wishes to push a game that isn't ready is irrelevant. It shouldn't happen whomever is responsible. (again this is not in specific reference to Mass Affect)
Whether the game was pushed out the door to be ready for the holiday season is also irrelevant. The holiday season doesn't make a game any more or any less than it is. How is a game is reviewed is based on the game itself. Not outside forces or circumstance.
Reviewers should not be asked to grant scores based on vacuous promises that what they currently see is not really what the game will be like when the game hits the streets. Secondly, when reviewers are handed the final review copy this is what they should review because THIS is the only thing they can GUARANTEE anyone purchasing the game will get.
If they review a game based on a future patch they do not currently have on hand then they are only speculating and not presenting anything on the facts in front of them.
If they wish they can delay the review until the patch is available or review a title again once the patch is available to the public. However, it should be made clear they are reviewing a patched version of the game so that gamers know and understand they will not get the same experience being critiqued unless they likewise patch their game.
Asher said:
Which Xbox 360 game has not been patched? Starting with the Xbox, this is common and popular. PS3 games as well get patched. This is very common, it's to be expected, and it's here to stay. Time to get used to it.
How would I identify which Xbox360 games have not been patched? First I would need to know who promised to deliver a patch and then who actually delivered a patch. You are asking for insight into things which very few are privy to know...or at least care about.
Yes games do get patched.
Is it historically common place for console games to get patched? No.
Should it become common place? No. Consoles are fixed hardware with stable APIs etc making for a great many variables to never be in play. It makes no sense to wholesale abandon TCRs and instead move to a patch heavy model. That would introduce far more problems than it would solve.
Should patching be available when circumstances dictate its needed? Yes.
Is it time to get used to it? Nope.
Asher said:
This is stupid. There's nothing "stopping it" from happening, but it's FAR from the norm and should not be expected.
Hehe sorry if you consider what I say to be stupid. Why bother conversing with me if that's how you feel?
I am glad you are being honest here though. However, I do not and did not say it was something that would become the norm or should be expected. That would be a slight to many a good development house etc. to suggest as much.
What I was implying that "some" would try their hand and in doing so how would anyone be able to turn them away. Another way to look at it is that it's far from normal for people to kill one another and it's really not expected that people would do it.
But it happens, and this is enough to have things in place to combat such behavior.
Asher said:
The vast majority of our differences revolve around this: you don't draw a distinction between fixing a crashing bug and recoding the graphics engine. I do. I think one is normal, one is expected, and the other is absurd to expect.
I actually do draw a distinction between these things. My view does not hinge on this distinction but something else.
I am sorry if you feel my stance is absurd. That is unfortunate.
Asher said:
And why wouldn't they extend the same courtesy to all games? My whole point is that's exactly what should happen. Minor bugs should not bring down the score of a game unless they render the game unplayable. Just like the strength of a novel remains even if it has some typos and grammatical errors.
Again I remind you that I do not dictate how much a defect on any kind should affect a critique of a game. If a game is greater than its defects then it will surely will be reflected in how it is critically received.
There are two issues I am talking about.
1. Fairness - not all games are granted forgiveness for their faults with a promise that a patch is coming to fix them.
2. It would be very bad even if this were the case.
As for you argument about playability I will address that now. I do not accept this at all. There are many defects that should affect a game's scored significantly despite them not affecting how playable a game is.
Screen tearing - the game will be playable with or without it.
selective AA - the game will be playable with or without it.
selecive AF- the game will be playable with or without it.
LOD "POP" - the game will be playable with or without it.
Jerky animations - the game will be playable with or without it.
Clipping - the game will be playable with or without it
Floating bodies, looping AI routines that get stuck, corrupt save games, glitch exploits....and the list goes on and on.
Defects need not be those which cause crashes or render a game unplayable to be significant.
That frankly is irrelevant as to whether they should be considered or not. They should be considered. How much they affect things is another matter. However, patches are still no reason why any defect should not be considered.
Asher said:
I can't think of a single Xbox 360 game I have right now that has NOT had a patch. My NHL 08 game was patched the day it launched, and that's not for rosters...
Well good for you. The same cannot be said for everyone.
Still when you purchased those games you did not take it for granted that any issues a reviewer mentioned were irrelevant because you would get a patch that made everything rosy? Or did you? You would be the first person I know who does this.
Asher said:
You are intentionally misrepresenting my claim. I'm not saying everyone on their Xbox 360 games online. Not even close.
I never claimed you said that. You asked me to give you numbers for online participants who have an X360. I viewed that as a worthless exercise for the reasons I outlined.
Asher said:
I'm saying this: the VAST, VAST, VAST majority of households with the Xbox 360 will have internet access. This is the only requirement to patching Xbox 360 games. You don't need to play online, all you need to do is hook the thing up to the internet once to update it. Lug it upstairs to your den, plug it in, update it.
So what? Most will never do that and certainly not frequently. That is my point.
Asher said:
What? On the 360 it always does it in one update, from my experience. Regardless if there was 2 or more released in the time before you updated. If the player is encountering bugs, it's not unreasonable that they'd go and check for updates. This is how I do it on my PC all the time, I play games then if I encounter bugs I check if there's a patch online, then download it.
Console players are not PC players. The two groups are not synonymous. I suppose your answer is that its a good thing as that is what I asked.
Asher said:
Name one console patch that did this...I'm not even sure this is possible due to MS certification standards. A very silly point.
Fair enough. I was typing quickly.
Asher said:
I'm not sure what this has to do with anything at all with home internet use and patching games. Console game patches are here and they are frequent. You seem to think they're incredibly rare. Do you play any modern consoles at all connected to the internet?
I am going to buy Mass Affect as you were made aware of earlier. A silly point indeed...
Asher said:
Are you serious? I'm starting to get frustrated, but I don't see what this has to do with anything.
What if the patch hacked into my home PC, stole my bank account information, and sent me 1 million dollars?
Really it was just a question. You shouldn't let such things frustrate you. It's not like I said what you were saying was absurd or silly or anything like that...
Asher said:
Yes, I see your point. This would be terrible and completely invalidates my point that we can expect glaring crashing bugs to be fixed in patches.
Now really do you? Well I suppose we're still waiting for that supposed patch Eurogamer was referring to. Not to mention the question had nothing to do with bugs but other issues but ok. Sure thing, you understand things perfectly.
Asher said:
It's how it is. I don't wish to debate philosophy of the industry with you. Again, you seem to think patches are rare. They are not. They are here. Get used to it.
I'll thank you kindly to not tell me what to do. I mean really.
Asher said:
I've never had a 360 patch take more than 10 seconds to install. I've never had any negatively impact my gameplay. Not sure, again, what point you are trying to make.
I wasn't speaking to past issues but what could happen. This is most likely the reason you haven't experienced what I am referring to. The conditions in the past are not like unto the conditions in the future allowing for different things to happen.
That should clarify things a bit for you.
Asher said:
Once again. I'm not interested in debating this philosophically with you. I'm pragmatic. Patches are here, and it's time to accept that instead of arguing. This has no bearing on our discussion regarding game reviews.
Again, if you're making the point that only the current state can be evaluated and we must take off marks for each and every defect, then you must -- to be accurate -- update this review after every patch.
I must'nt do a thing as I am not a reviewer. However, it is up to a reviewer, review site, or game magazine what they choose to review or not.
A patch coming out does not dictate that they have to give it any attention whatsoever. I certainly see how it would be valuable to the those who rely on reviews however.
Hehe it is amusing that you think I'm asserting philosophic arguments however. I don't see where philosophy has entered the discussion from any point by you or I.
Asher said:
If we had used your method to review Team Fortress 2 for its release, it'd probably get 5/10 due to severe lag issues. If I reviewed it now, probably 9/10. When reviewing, it's important to review the GAME itself. If there are major technical issues for a big title release, it is reasonable (there's that word again) to expect it to be fixed. So the correct course of action, IMO, is to detail the issues you encountered when you play, then review the game as the game itself...not as a code audit.
Lag issues drops the game score by 5 points? According to my method....would you care to enlighten me as to what my method for scoring the game that way would actually be?
Anyhow it's certainly a good thing that no...games don't have to reviewed in this manner or whatever you think I suggested earlier.
I never said a review shouldn't focus on the game itself. I said that if a game has defects they should be accounted for in the review and to the degree that they are - this should be so for all games.
I certainly did not suggest reviewers should be performing anything similar to code audits etc.
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Perhaps it would be best to just agree to disagree. It seems obvious to me that we don't see things the same way and unfortunately there's not much middle ground.