Every generational leap has been introduced with technical demos, both first and third party.
In 2011, 2 years before the beginning of the current gen (Sorry Nintendo), Epic released the Samaritan demo showcasing several "next-gen" techniques and Unreal Engine 3/4.
In 2012, 1 year before we had Square Enix Agni's Philosophy
In 2020 next-gen consoles will be released and both of them have already been officially announced.
What about next-gen games tech though?
We have not seen much.
As far as I know there is only one game showcased that will be released on next-gen: Halo Infinite but it's cross-gen.
Yes, both consoles will support ray-tracing but it doesn't mean much without the "how".
Just reflections? Indirect lighting?
We don't know. It's use in commercial game is extremely limited and the first commercial game using it in a sensible way is not next gen but old-old-old-old-gen: Quake 2.
We already have a thread about the impact of ray tracing, so what else?
Actually we had a demo and it was amazing but it was only about loading times.
What about the rest?
What can we expect?
Is it going to be a gen of transition between fully rasterized and intensively raytraced games?
We are also making one of the biggest leaps ever in terms of resolution 4X from the standard 1080p of PS4.
It was about 2.25x last time.
In 2011, 2 years before the beginning of the current gen (Sorry Nintendo), Epic released the Samaritan demo showcasing several "next-gen" techniques and Unreal Engine 3/4.
In 2012, 1 year before we had Square Enix Agni's Philosophy
In 2020 next-gen consoles will be released and both of them have already been officially announced.
What about next-gen games tech though?
We have not seen much.
As far as I know there is only one game showcased that will be released on next-gen: Halo Infinite but it's cross-gen.
Yes, both consoles will support ray-tracing but it doesn't mean much without the "how".
Just reflections? Indirect lighting?
We don't know. It's use in commercial game is extremely limited and the first commercial game using it in a sensible way is not next gen but old-old-old-old-gen: Quake 2.
We already have a thread about the impact of ray tracing, so what else?
Actually we had a demo and it was amazing but it was only about loading times.
What about the rest?
What can we expect?
Is it going to be a gen of transition between fully rasterized and intensively raytraced games?
We are also making one of the biggest leaps ever in terms of resolution 4X from the standard 1080p of PS4.
It was about 2.25x last time.