Nom De Guerre
Banned
First of all, I hope everyone agrees upon the surmise that 3D computer programming in general has but one aim -- approaching realism.
Much of what we have witnessed thus far in the field, and industry, of 3D research and implementation can pretty much be summed up by (or lumped into, depending on your choice of words) these 2 categories (the two mentioned in the thread's title).
3D R&D per se cannot possibly and absolutely solve current limitations that are inherent in programming. Until some breakthroughs happen with regards to the whole sub-system (or even tenets) of programming, 3D will be dependant upon technological improvements in the central processing unit, memory, display and the whole plethora of involved components.
At the rate that the entire programming system (involved in the evolution of the creation of pixels to displaying the same) is going, where individual components of a whole (and perhaps "rigid") system are dependant on each other, which (of the two choices in the title of this thread) would be your preference?
For example (in case you don't know what I'm on to) :
It is my opinion that shaders in themselves allow us to be "impressed with 3D graphics" instead of actually being "impressed that they make 3D graphics that much more real". I hope you get what I mean.
It is also my opinion that extremely high resolution textures (a word, "texture" that is, that hopefully will be surpassed in general meaning and definition) play a much greater role in approaching "realism" than shaders do.
These are just examples. Instead of focussing on the difference between the importance of high resolution textures versus comlex shaders, I'd appreciate thoughts on the two choices I mentioned in the title of this thread.
Much of what we have witnessed thus far in the field, and industry, of 3D research and implementation can pretty much be summed up by (or lumped into, depending on your choice of words) these 2 categories (the two mentioned in the thread's title).
3D R&D per se cannot possibly and absolutely solve current limitations that are inherent in programming. Until some breakthroughs happen with regards to the whole sub-system (or even tenets) of programming, 3D will be dependant upon technological improvements in the central processing unit, memory, display and the whole plethora of involved components.
At the rate that the entire programming system (involved in the evolution of the creation of pixels to displaying the same) is going, where individual components of a whole (and perhaps "rigid") system are dependant on each other, which (of the two choices in the title of this thread) would be your preference?
For example (in case you don't know what I'm on to) :
It is my opinion that shaders in themselves allow us to be "impressed with 3D graphics" instead of actually being "impressed that they make 3D graphics that much more real". I hope you get what I mean.
It is also my opinion that extremely high resolution textures (a word, "texture" that is, that hopefully will be surpassed in general meaning and definition) play a much greater role in approaching "realism" than shaders do.
These are just examples. Instead of focussing on the difference between the importance of high resolution textures versus comlex shaders, I'd appreciate thoughts on the two choices I mentioned in the title of this thread.