So there´s a new AMD tech demo available on their developer site. Though targetted at 69xx, It seems to run with little to no problems on a 5870 too.
http://developer.amd.com/samples/demos/pages/RadeonHD6900SeriesRealTimeDemos.aspx
http://developer.amd.com/samples/demos/pages/RadeonHD6900SeriesRealTimeDemos.aspx
The HK-2207 real-time demo features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft® DirectX® 11 programming. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid prototyping. A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation.
Deferred shading does not permit the use of traditional anti-aliasing. AMD introduced a new Morphological AA based on DirectCompute in the latest Cayman drivers that can only currently be enabled via Catalyst Control Center as described below.
************************************************* *
* Morphological Anti-Aliasing is not enabled by
* default.
*
* To enable this feature and enhance the
* appearance of this demo, follow the instructions
* below.
*
*************************************************
Step 1. Open the ATI Catalyst(TM) Control Center and
Either: Right-click on an open area of the desktop, and select Catalyst Control Center from the pop-up menu;
Or: Click Start > Control Panel > Display >
Change Display Settings > Advanced; Choose the Catalyst Control Center tab, and select the ATI Catalyst Control Center button.
Step 2. In the upper-left corner select
Graphics > 3D > AA.
Step 3. Check the "Morphological filtering" checkbox
Step 4. Click the "OK" button.
*************************************************
Currently supported hot keys:
F1: displays the available hot keys
8 : Aerial perspective/atmospheric
M : Audio
1 : Bullet Physics debug
2 : Bullet physics collision
C : Camera toggles unlocking from fixed camera path. Move with left mouse button pressed, zoom with mouse wheel
D : Depth-of-field
E : Emissive
Esc : Exit
G : Ghosting
F : Lens flare
K : LUT
L : Lights
, : (comma) cycle through various LUTs when LUT is enabled
P : Pause
9 : Reflection
] : jump forward to next shot
[ : jump backward to previous shot
R : Restart
T : Switch render target forward (color, normal, ambient occlusion, emissive, standard)
Y : Switch render target backward
W : Wireframe