One analogy, sorry if this is awkard:
- Some would prefer the air freshener's perfumes disguising the natural restroom strong smells. But what about for those who are strongly allergic to perfume or suffer from ashma induced by those and can't stand at all cost those pristine perfumes?
For me motion blur is aesthetically a minus. For others motion blur is aesthetically a plus. I don't want to deprive people for those pristine and next gen effects, I merely want to show that those artistic effects can really have a negative impact (deal breaker even) on some people, and just ask for a (easy to implement) cinematic effects on/off option.
Did the lack of heavy motion blur in previous COD, Halo (compared to Destiny now) and MGS's games during gameplay really have such a negative impact on the commercial success of those games?
Did the majority of people playing those games create countless threads and petitions asking for the inclusion of "pristine" motion blur in their games?
- Some would prefer the air freshener's perfumes disguising the natural restroom strong smells. But what about for those who are strongly allergic to perfume or suffer from ashma induced by those and can't stand at all cost those pristine perfumes?
For me motion blur is aesthetically a minus. For others motion blur is aesthetically a plus. I don't want to deprive people for those pristine and next gen effects, I merely want to show that those artistic effects can really have a negative impact (deal breaker even) on some people, and just ask for a (easy to implement) cinematic effects on/off option.
Did the lack of heavy motion blur in previous COD, Halo (compared to Destiny now) and MGS's games during gameplay really have such a negative impact on the commercial success of those games?
Did the majority of people playing those games create countless threads and petitions asking for the inclusion of "pristine" motion blur in their games?